League of Legends 12.14 patch notes - release date, system and champion stat changes, skins, more

League of Legends patch 12.14 will be released soon, and the devs have already revealed some info about the forthcoming changes.

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League of Legends 12.14 patch notes

League of Legends is a multiplayer online game, but it isn't an MMO in the sense that it focuses on gameplay rather than an open world to explore. The title is a MOBA that can be challenging to get into for newbies, especially since it has been on the market for a long time, but it does not require a strong PC to play.

We recently received a significant LoL patch 12.13 update which included various changes in the main game, including major buffs and nerfs for several champions, as well as interesting gameplay adjustments.

Now while Riot continues to tinker with all of the major changes in LoL patch 12.14, the live game is indeed moving forward. After dealing with more than 10 outliers in the previous update, the developer is now focusing on major system and champion adjustments this time in LoL Patch 12.14.

Riot is concentrating on champions like Aatrox, Rhaast, Wukong, Yuumi, and others in patch 12.14. Moreover, the main focus of the LoL patch 12.14 is Buffs for potions, summoner spells, runes, and more.

So let's get to know what has been detailed so far with regards to the League of Legends 12.14 patch, including changes, champions buffs and nerfs, new releases, and more.

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League of Legends 12.14 patch notes

League of Legends Designers on the Summoner's Rift team, detailed the upcoming LoL patch 12.14 changes on July 16.

A few champions will be nerfed as usual, while League of Legends Patch 12.14 will also enhance the abilities of a few champions.

Phroxzon stated regarding the LoL 12.14 patch, "Healing outlier nerfs, pro bloodiness changes, GP nerfs to top end barrels and our regular balance changes (with focus on Pro meta) are coming to 12.14."

Pantheon Jungle, Jarvan IV, Teemo, Alistar, LeBlanc, and Varus are among the champions that will be buffed as part of the 12.14 update, and Sivir, Yuumi, Seraphine Bot, Gnar, Zeri, and Renata will be receiving nerfs. Moreover, Aatrox, Rhaast, Wukong, Yuumi, and Janna are among the champions that will receive changes to their kits with the LoL 12.14 patch.

League of Legends patch 12.14 Champions buffs and nerfs

As mentioned above, a series of champions receive buffs and nerfs with the upcoming patch, and this time we also have a few champions leading the list of champion adjustments.

Even though the 12.13 patch soon received changes with a mini hotfix on Nilah, Gwen, and more, players have high expectations with LoL patch 12.14.

Talking about the LoL Patch 12.14 buffs and nerfs, @RiotPhroxzon stated, "Honing in on changelists for Patch 12.14. We're pulling the Teleport changes and are focusing on stability for the rest of the season. Expect smaller patches as we head towards the end of the year (outside of World's patch)."

So, now let's have a look at the champion buffs that will be seen in LoL patch 12.14.

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LoL Patch 12.14 Champion buffs:

The main goal of League of Legends patch 12.14 is to focus on the stability of champions along with teleport changes.

The champions receiving LoL Patch 12.14 buffs are:

  • Pantheon Jungle

Q: Comet Spear::: Monster damage: 70% ⇒ 105%

  • Jarvan IV

Q: Dragon Strike::: Bonus AD ratio: 120% ⇒ 140%

E: Demacian Standard::: Cooldown: 12 seconds ⇒ 12/11.5/11/10.5/10 seconds

  • Teemo

Base stats: Mana regen per level::: 0.20 ⇒ 0.25

R: Noxious Trap

  • Range: 400/650/900 ⇒ 600/750/900
  • AP ratio: 50% ⇒ 55%
  • Mana: 75 ⇒ 75/55/35

  • Alistar

Q: Pulverize

  1. Cooldown: 15/14/13/12/11 >>> 14/13/12/11/10 seconds
  2. Mana cost: 65/70/75/80/85 >>> 55/60/65/70/75

  • LeBlanc

Base Stats:

  1. Base mana: 344 >>> 400
  2. Mana per level: 50 >>> 55

W: Damage::: 75/110/145/18/215 >>> 75/115/155/195/235

  • Varus

Base Stats: AD::: 59 >>> 62

LoL Patch 12.14 Champion nerfs:

Now coming to LoL Patch 12.14 Champion nerfs. Similar to the buffs, developers also revealed the LoL Patch 12.14 champion nerfs, and the list of champions isn't that long.

  • Gnar

Base stats:

  1. Health: 580 ⇒ 540
  2. Health regen per level: 1.75 ⇒ 1.25

  • Renata Glasc

Base stats:

  1. Health: 595 ⇒ 545
  2. Attack damage: 51 ⇒ 49

  • Seraphine Bot

W: Surround Sound

  1. Shield AP ratio: 35% ⇒ 25%
  2. Heal AP ratio: 0.6% missing HP per 100 AP ⇒ 0.4% missing HP per 100 AP

  • Sivir

Q: Boomerang Blade::: Cast time bugfix: 0.25-0.18 seconds ⇒ 0.25-0.1 seconds

W: Ricochet

  1. Minion damage: 85% ⇒ 60%
  2. NEW: Bounces last-hit minions that are left at less than 15 HP

  • Yuumi

E: Zoomies::: Heal: 70/90/110/130/150 (+35% AP) ⇒ 70/90/110/130/150 (+30% AP)

  • Zeri

Q: Burst Fire

  • Right click no longer deals bonus damage to enemies below 35% health
  • Right click now executes enemies below 60-150 (+18% AP) health

R: Lightning Crash::: On-hit damage: 10/15/20 (+15% AP) ⇒ 5/10/15 (+15% AP)

So, now let's have a look at the champion adjustments that will be seen in LoL patch 12.14.

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LoL Patch 12.14 Champion Adjustment

Talking about the champion adjustments in 12.14, devs said, "Some Heal/Shield adjustments for champs/systems were added to PBE. These aren't all the changes we're planning for 12.14 and future patches."

These LoL 12.14 champions adjustments include:

  • LoL Gangplank

Base stats

  1. Health: 640 ⇒ 600
  2. Health growth: 104 ⇒ 114
  3. Armor: 34 ⇒ 31

Q: Parrrley::: Damage: 20/45/70/95/120 ⇒ 10/40/70/100130

E: Powder Keg

  1. Damage: 80/105/130/155/180 ⇒ 75/105/135/165/195
  2. Slow: 40/50/60/70/80% ⇒ 30/37.5/45/52.5/60%
  3. Slow now scales off of critical strike chance

  • LoL Aatrox

Base Stats::: Health Per Level: 104 >>> 114

Umbral Dash (E)::: Healing: 18/20/22/24/26% >>> 18/19.5/21/22.5/24%

World Ender (R)::: Increased Healing: 25/40/55% >>> 25/35/45%

  • LoL Rhaast

Base Stats:: Health Per Level :: 99 >>> 109

The Darkin Scythe (P):: Heal: 25-35% of damage dealt to champions >>> 20-30% of damage dealt to champions

  • LoL Wukong

Stone Skin (P)::: Health Regeneration Per Stack (max 10): 0.5% >>> 0.35%

Cylcone (R)::: Total Damage AD Ratio: 220% >>> 250%

  • LoL Yuumi

Zoomies (E)::: Heal: 70/90/110/130/150 (+35% AP) >>> 70/90/110/130/150 (+30% AP)

  • LoL Janna

Eye of the Storm

  1. Bonus Heal and Shield Power: 20% >>> 15%
  2. Shield Amount: 65/90/115/140/165 >>> 75/100/125/150/175

Monsoon (R)::: Heal Per Second: 90/145/200 (+45% AP) >>> 100/150/200 (+50%)

Aatrox and Janna players will particularly enjoy the significant updates. Both should significantly increase each champion's appeal to the broader public. Riot is also considering a few additional underwhelming characters for the update.

Additionally, Star Guardian, the biggest event of the year which has already begun will enter phase 2 with LoL Patch 12.14 and will bring in new sets of champion skins for the players.

Read More: League of Legends Star Guardian 2022 Part 2 - skins, splash art, price, release date, more

LoL Patch 12.14 System Adjustments

Talking about the system changes, developers have likewise listed a few Heal and Shield Power Item Changes that are coming in LoL patch 12.14.

The developer wrote, "Healing outlier nerfs, pro bloodiness changes, GP nerfs to top end barrels and our regular balance changes (with focus on Pro meta) are coming to 12.14. It'll be the last set of major changes sans World's balance and we'll be otherwise stabilizing + moving everyone to Preseason" These new changes include:

LoL 12.14 Item Changes

  • Forbidden Idol :: 10% >>> 8%
  • Ardent Censer :: 10% >>> 8%
  • Mikael's Blessing :: 20% >>> 16%
  • Redemption : 20% >>> 16%
  • Staff of Flowing Water :: 10% >>> 8%
  • Moonstone Renewer Max Stacks Number : 5 >>> 4

LoL 12.14 System Changes

  • Potions
  1. Health Potion: 150 Healing > >> 120
  2. Refillable & Corrupting Potion: 125 Healing >>> 100
  • Summoner Spells
  1. Teleport Cooldown: 360 >>> 420, Unleashed Cooldown unchanged
  2. Exhaust Damage Reduction: 40% >>> 30-40% (levels 1-9)

LoL 12.14 Rune Changes

  • Biscuit Delivery
    1. Restores 10% missing Health/Mana > > > 8%
    2. Increase max mana by 50 >>> 40
    3. Manaless Health restore unchanged
      • Bone Plating::: Cooldown: 45 >>> 55
      • Conditioning::: Gain 9 Armor/MR and 4% total Armor/MR >>> Gain 8 Armor/MR and 3% total Armor/MR
      • Guardian::: Cooldown: 70-40s >>> 90-40s
      • Scorch::: Damage: 15-35 >>> 20-40
      • Second Wind::: Heal 6 (+4% Missing health) > >> Heal 3 (+4% Missing health)
      • Sudden Impact::: 7 Lethality & 6 Mpen >>> 9 Lethality & 7 Mpen
      • Unflinching::: 10-30% Tenacity and Slow Resist >>> 5-25%
      • Time Warp Tonic::: Movespeed: 4% >>> 2%

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      LoL 12.14 Objective Changes

      Elemental Drakes

      • Buffs
      1. Mountain Drake Buff: 6% Armor/MR >>> 9% Armor/MR
      2. Ocean Drake Buff: 2% missing health per 55 >>> 3% missing health per 55
      3. Infernal Drake Buff: 4% AD/AP >>> 6% AD/AP
      4. Hextech Drake Buff: 6% AS and 6 Ability Haste >>> 9% AS and 9 Ability Haste
      5. Cloud Drake Buff: 3.5 Slow Resist & OOC Movespeed > >> 7% Slow Resist & OOC Movespeed
      6. Cloud Soul Buff 10% bonus movespeed & 50% on Ult cast for 6s >>> 15% bonus movespeed and 50% on Ult cast for 6s
      • Health
      1. Health Pre-Rift Transformation: 2650(+240 per level) > >> 3450(+380 per level)
      2. Health Post-Rift Transformation: 4350(+240 per level) >>> 6950(+380 per level)
      • Dragon Base AD & Damage
      1. Cloud Drake: 50 >>> 35
      2. Mountain Drake: 150 >>> 105
      3. Ocean Drake: 100 >>> 70
      4. Infernal Drake: 100 >>> 70
      5. Hextech Drake: 66.7 >>> 47
      6. All Dragon % Current Health damage on auto: 7% > > > 5%

      Elder Dragon

      • Health: 6400(+180 per minute) > >> 6400(+290 per minute)
      • AD: 150 >>> 105

      Rift Herald

      • Rift Herald gold reward: 100 to killer >>> 100 to killer + 200 local gold
      • 2nd Rift Herald Mercenary (summoned Herald) now has 75% more health

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      League of Legends patch 12.14 skins

      The League of Legends cosmetics keeps on coming with each new patch and the same will be the case with LoL patch 12.14.

      We got the Star Guardian phase 1 skins as the new skin set in patch 12.13, and now we have another set of LoL 2022 skins.

      As revealed by devs and leaks earlier, these LoL patch 12.14 skins include the brand new Star Guardian Phase 2 skins. The LoL patch 12.14 will bring a whole lot of skins including the following League of Legends Star Guardian 2022 champion skins:

      • Taliyah
      • Rell
      • Quinn
      • Akali
      • Morgana
      • Syndra

      Riot also shared the new splash art of these skins and a video to showcase them in their new attire.

      league of legends star guardian 2022 skins, lol star guardian 2022 phase 2 skins release date, star guardian skins splash art, lol star guardian phase 2 skins, LoL Star Guardian Syndra Prestige Edition skin

      League of Legends 12.14 patch release date

      On Wednesday, July 27, 2022, the League of Legends patch 12.14 will be released officially to the players. As per the usual time schedule, LoL Patch 12.14 release time will be:

      • 3 AM PT (NA)
      • 5 AM GMT (EUW)
      • 3 AM CET (EUNE)
      • 8 AM KR (Korea)

      There can be downtime when the patch begins to roll out and the LoL servers will be disabled for almost 3 hours.

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      That's all there is to it. Everything we know about the new League of Legends 12.14 patch update and the features it will have. Keep a look at it when it comes out. We'll keep you updated when more information becomes available, so stay tuned.

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