Valorant 5.10 patch notes - agent updates, gameplay system changes, bug fixes, more

Valorant 5.10 patch notes including major agent abilities changes, minor system upgrades, some bug fixes and more have been shared.

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Valorant 5.10 patch notes

One of the most popular games in its genre in the entire world is Riot Games' free-to-play first-person shooter called Valorant. This game has captured the hearts of players all across the world thanks to its distinct gameplay aesthetic and the fresh material that the creators are continually adding.

Moreover, recently, players got a new Valorant Soulstrife skin bundle along with Patch 5.09 which additionally brought some major major agent updates, quality-of-life improvements, and some bug fixes in the game.

Now, we will soon get the Valorant 5.10 update, however, prior to the official reveal we already got new info about the upcoming changes in the game. The new data came from the PBE site of Valorant.

However, now new details have been shared on the game's official website. As per the info revealed, the devs are all set to bring major agent abilities changes, minor system upgrades, some bug fixes, and more to the main game.

Let's directly dwell on the details.

Read More: Valorant Abyssal skin bundle - first look, weapon skins, price, release date, leaks

Valorant 5.10 Patch Notes

We've already seen a preview of what the Valorant 5.10 patch will bring, and it appears that there will be some major changes to the Agents' kit.

PBE participants got a taste of what's been cooking in the game. Players on the PBE can try out a variety of new forthcoming features, including Agent abilities, map improvements, bug patches, and more.

However, keep in mind that a few of the testing features are not a part of the officially released patches, and a similar can be the case with the Valorant 5.10 patch. Now let's have a look at what the devs have to offer with Valorant 5.10 patch notes.

As they are moving ahead with the Episode 5 Act III release, the developers disclosed that the Valo 5.10 Patch notes are focused on a few Agent tweaks, system upgrades, and bug fixes. Additionally, Harbor, who got needs some buffs in 5.09, will again receive changes in this 5.10 update.

The complete VALORANT 5.10 Notes can be found below.

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Valorant 5.10 Patch - Agent changes

The VALORANT character design team is constantly discussing the state of the Agent meta and wanted to make some changes to sharpen some of our Agents and role definitions.

Riot Games made the decision to boost the ante with the subsequent patch after a minor 5.09 update. As a result, Cypher, a beloved agent, is finally receiving some long-overdue upgrades in VALORANT version 5.10. His entire arsenal is receiving some major changes.

Fade received small nerfs on the other side that will bring her more in line with other initiators. This Valo 5.10 patch includes bug patches and quality-of-life enhancements in addition to Cypher, Fade, and Harbor.

Read More: Valorant Agent 21 - Harbor, abilities, release date, teasers, leaks, more

Valorant 5.10 Patch - AGENT UPDATES


The changes below are meant to address the predictability of Cypher's Trapwire setups as well as the lack of reward for pulling off his ultimate—paired with some QoL improvements. We hope to open new Trapwire setups and mix up known play patterns. Neural Theft is slightly more accessible and the second reveal ping should add more pressure on the enemy. Cypher mains, get out there!

  • Trapwire
    • Maximum Trapwire length increased by 1000 ⇒ 1500.
  • Neural Theft
    • Neural Theft now reveals enemies two times. There is a four-second delay between the reveals.
    • The time restriction to cast on enemy corpses has been removed.
    • Maximum cast distance increased by 1200 ⇒ 1800.
  • Quality of Life
    • Updated the yellow silhouette used for Cypher’s reveal on Spycam and Neural Theft.
    • Yellow silhouette now disappears if the revealed enemy becomes visible to you to help reduce confusion of seeing two representations of the enemy in different places.
    • Yellow silhouette now starts dimmer and fades faster to make it more distinguishable from an actual enemy.
    • Cypher’s placed utility is no longer destroyed by allies’ AOE damage.
  • FADE

Fade's Prowlers have been a versatile and difficult-to-play-against ability that we're looking to sharpen with these changes. The duration changes encourage Fade to be more deliberate in the areas that she chooses to sweep, while the other tweaks to the ability are meant to help enemies on the counterplay side of things.

The Nightfall cost is increasing in price, as we've found the baseline value of the Ultimate to be on the higher end compared to other ultimates in the game.

  • Prowlers
    • Duration reduced from 3 ⇒ 2.5 seconds. (Time the prowler is alive without a trail).
    • Delay on bite after reaching target increased .4 ⇒ .6 seconds.
    • Hitbox improvements.
    • Nearsight duration on hit reduced by 3.5 ⇒ 2.75 seconds.
    • Prowlers now fizzle out and no longer debuff instead of debuffing their target if they teleported away before it finished its animation.
  • Nightfall
    • Cost increased 7 ⇒ 8.

Harbor abilities all make a healthy round impact, but we saw some players new to Harbor not using their abilities enough and feeling too constrained. We hope these changes make it easier for players to hit the ground running with Harbor and for skilled Harbor players to achieve more flexibility when controlling the map.

  • Cascade
    • Number of purchasable charges 1 ⇒ 2

Read More: Valorant Episode 5 Act 3 - release date, new agent 21, game mode, next map, leaks, more

Valorant 5.10 Patch - System Update


  • In addition to our existing interventions, we are launching a new feature to begin muting players in chat who send disruptive text messages in-game. Interventions for disruptive text will now be applied sooner rather than later as we continue updating our systems to evaluate more types of text communication.
  • These improvements will be added to North America first and expanded to more regions in the near future.
    • With the implementation of more immediate text evaluation, we hope to detect and reduce disruptive situations while players are still in-game and help you feel safer to engage in VALORANT.


  • Fixed an issue that caused the "Auto-Reject Friend Requests: On" notification to be misaligned in the Social Panel for some languages.

Valorant 5.10 Patch - Agent Bug Fixes

  • Harbor
  1. Fixed Harbor’s Cascade being visible on Minimap for enemies with vision of it.
  2. Fixed a bug where Harbor’s Cascade would sometimes spawn under the map.
  3. Fixed a bug where Harbor’s Cascade targeter on the minimap would shorten when aiming up or down even though the Cascade would travel the same distance.
  4. Fixed a bug where Harbor’s Cascade targeter on the minimap was slightly shorter than the actual distance it would travel.
  • Astra
  1. Fixed a bug where Astra could cast a fake Nebula right at the start of a round before her Star charged up.
  • Neon
  1. Fixed a bug where Neon’s Slide could be used to boost upwards in specific map locations.
  • Chamber
  1. Fixed a bug where Chamber would fail to equip a gun at the start of a new round.

Read More: Valorant 5.09 patch notes - Harbor kit upgrades, agent abilities changes, bug fixes, more

Not only Valorant patch 5.10, but we also got info on the next Valorant PBE patches. It has been revealed that PBE invite frequency has changed. Instead of a singular invite wave going out to a small number of eligible players once every PBE patch, it will now be once every OTHER PBE patch.

This started with the 4.10 patch, but we are unsure of the date of the next invite wave/chance to join Valo Patch 5.11. However, it was additionally mentioned that this PBE schedule is subject to change depending on what type of patch is going out and it is not completely set in stone.

Obviously, these changes seem interesting, hence, those who are early waiting to see the Valorant agent abilities changes, bug fixes, and more should hop onto the game now.

Keep visiting for more details that will be coming soon.

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