Valorant 6.11 Patch Notes - agent updates, weapon upgrades, bug fixes, more

Valorant 6.11 Patch Notes have disclosed significant Chamber buffs, Viper nerfs, Pearl changes, Weapon upgrades, and much more.

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Valorant 6.11 Patch Notes have been revealed officially

First-person shooter Valorant, created by Riot Games, is a well-liked free-to-play multiplayer game. Similar to other games in the hero shooter genre, it blends tactical gameplay aspects with special character skills. In Valorant, there are two teams of five players each, and in each round, one team attacks while the other defends.

Players must cooperate and communicate with one another in order to win the game, which places a strong emphasis on accurate gunplay. Through frequent updates and patch notes that add new features, adjust the game's balance, and repair bugs, Valorant is continually evolving.

The Valorant 6.11 patch notes have been made available for the main game as of today, June 6, 2023, but they were already active in the public beta environment enabling players to test the differences and get accustomed to the changes right away. 

Some modifications to the PBE version are noted in the main Valorant 6.11 patch notes. It focuses on Chamber buffs following his significant Nerf in patch 6.09 and a Viper Nerf regarding the utilization of her utility. Significant modifications will be made to the agents and weaponry, which will definitely disrupt the existing meta. 

Valorant 6.11 Patch Notes

As noted above, we already knew about the new updates coming with Valorant 6.11 patch notes, however, a few new elements have also been added to the official patch update.

According to the official Valorant 6.11 patch notes, it appears that gamers will finally get some eagerly expected Agent and Weapon updates, upending the current meta.

The forgotten Sentinel Chamber will get some major improvements in the upcoming patch, to start. On the other hand, the 6.11 update severely nerfs Viper, the well-liked Controller Agent from VALORANT. There will also be certain adjustments to the game's handling of weapons. Ziplines and Ascendars now have less accurate weapons. Additionally, Shorty and Frenzy, two popular eco-round weapons, have received significant nerfs. 

Check the complete Valorant 6.11 patch notes below to find out more about what is coming.

Valorant 6.11 patch - AGENT UPDATES

BREACH

  • Rolling Thunder (X) Warning visuals have been updated to provide a clearer edge to the ultimate’s area of effect. This should make it easier to understand when you will and will not be hit by the ultimate.

CHAMBER

  • Rendezvous (E) Reduced weapon equip time after post-teleport lockout 0.7s >>> 0s
  • Trademark (C) Disable range increased 4000 >>> 5000Trap arm speed reduced 4s >>> 2s
  • Tour De Force (X) Firing rate increased by 15%

VIPER

  • Fuel RegenerationReduced regeneration per second 5% >>> 3.3%Regenerate to max fuel once empty 20s >>> 30s

MISC.

  • When hit by Concussing abilities, Yoru’s Fakeout (C) can now be visually affected.
  • The timing of Omen’s From the Shadows (X) voiceover line will come in quicker to increase your discernibility.
  • Sova’s cape dynamics were redone and smoothed out, while still maintaining a silhouette close to his body to not give away enemy position.
  • We’ve cleaned up some of the code related to the trajectory of grenade-like projectiles (such as Sova’s Shock Bolt [Q] and Recon Bolt [E], and Brimstone’s Incendiary [Q]).

Valorant 6.11 patch - MAP UPDATES

PEARL

  • Adjusted the B Ramp Screen and removed the attacker cubby
    • The Screen on B Ramp was providing a lot of mixup pressure and had proven hard to deal with on retakes. We’ve made the Screen shorter and replaced the ramp with a jump up. This should make the position more committal and more predictable to deal with.
    • We’ve also removed the attacker Ramp cubby as well. This reduces the number of positions to hold the long plant from and makes this space more vulnerable to flanks.
  • Adjusted B Site Screen
    • We’re adjusting B Site Screen to give more options to defenders. We’ve extended the screen to create a larger pocket to play from, added a non-pennable section, added a stack of crates to give defenders a new mixup option and moved everything closer to B Ramp to allow more utility to fit there (Smokes, Sage Wall, etc).
  • Added a new cubby in B Hall
    • The new cubby gives defenders another position to play from. This provides extra space for defenders to reposition against incoming utility, and it creates new angles to contest B Link or the common Long plant spot.
  • Widened the pillar on B Site
    • Adjusted the size of the B Site Pillar to give you a little bit more room to work with. This should also reduce the likelihood of getting spammed.

Valorant 6.11 patch - WEAPONS UPDATES

WEAPON ACCURACY ON ASCENDERS / ZIPLINES (ROPES)

  • Ascender min spread on ropes increased to 65% of the walking spread
    • Rifles from .8 >>> 1.3
    • Classic from .35 >>> .55
    • Frenzy from .35 >>> .52
    • Ghost from .35 >>> .6
    • Sheriff from .35 >>> .78
    • SMGs from .3 >>> .65
    • Snipers & Shotguns unchanged
  • Walking and running spread on ropes increased to match the walking and running spread on ground.

SHORTY

  • Reserve ammo adjusted from 10 >>> 6
  • Price adjusted from 150 >>> 300
  • Damage at no fall-off adjusted from 12 >>> 11
  • Damage at first step fall-off (7 meters) adjusted from 8 >>> 6

FRENZY

  • Min spread increased from .45 >>> .65
  • Spread curve adjusted
    • Maximum spread reached in 5 bullets instead of 6
  • Recoil pitch curve adjusted
    • Maximum recoil will be reached in 5 bullets instead of 6. Total recoil is lowered to compensate.

ERROR POWER

  • While this system is functioning as intended for stationary firing, it’s been unintentionally aiding firing while on the move. We’ve significantly reduced center biasing in these movement states: shots fired while moving are now almost uniformly random within their spread cone, meaning that fewer of these shots will precisely land on target.
  • Even so, Run-and-gun (and jump shooting) kills will still happen—and we think these kills are healthy in close range contexts with the right weapons—but this error power adjustment should help to reduce their frequency a moderate amount, particularly at longer ranges.

RECOIL ADJUSTMENTS

  • Vertical Recoil Multiplier While Running:
    • Phantom: 1.5 >>> 1.8
    • Spectre: 1.5 >>> 1.8
    • Vandal: 1.5 >>> 1.8
    • Frenzy: 1.25 >>> 1.5

PHANTOM/VANDAL AMMO RESERVE

  • Phantom Reserve ammo adjusted from 90 >>> 60
  • Vandal Reserve ammo adjusted from 75 >>> 50

Valorant 6.11 patch - GAMEPLAY SYSTEM UPDATES

  • Combat Report now shows “Allies Dazed” in addition to “Enemies Dazed” for all Concuss abilities.
  • Performance optimizations in Observer Mode when frequently switching between Agents who are using abilities.
  • Tidying up font systems. Please report any issues if there are any characters or text that are different size or style compared to previous patches before 6.10.

Valorant 6.11 patch - BUG FIXES

AGENTS

  • Fixed bug with Killjoy’s utility not fading back into stealth when recovering from a disabled state
  • Fixed Omen’s Shrouded Step (C) to not be interrupted if you’re Suppressed before teleporting.
  • Fixed an issue where when Sage rotated her Barrier Orb (C) 90 degrees, she was blocked from placing the wall for .8 seconds. Now, Sage can place her wall immediately after rotating it 90 degrees.

GAMEPLAY SYSTEMS

  • Fixed Ability HUD overlapping in the Shooting Range when switching Agents.
  • Fixed Kill Feed being out of order when one shot kills multiple players.

SOCIAL

  • Fixed a bug where party groups in your friends list would sometimes be put in the wrong section. They’ll now always appear in the online section.
  • Fixed a bug where push-to-talk wasn’t working when the Buy screen was open. Now you can talk while you shop.

And that is all that is there to the newly updated game with Valorant 6.11 patch notes.

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