League of Legends 13.12 patch notes - champion buffs and nerfs, skins, release date, more

League of Legends 13.12 patch notes have been released by the developers, and they include a number of intriguing updates, balancing modifications, and new content for the Summoner's Rift.

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League of Legends 13.12 patch notes

Riot Games created and released League of Legends, also known as LoL, a hugely well-liked online multiplayer battle arena game. League of Legends has grown to be one of the most played and seen esports games in the world since its 2009 introduction. In order to destroy the Nexus of the opposing side, two teams of five players each control a different champion with a different set of skills.

League of Legends has attracted millions of players worldwide with its strategic depth, diverse array of champions, and ever-evolving gameplay. And the constant publication of patch notes is another essential component that keeps League of Legends exciting and new.

Patch notes are thorough updates offered by Riot Games that describe all the modifications made to the game, such as balance changes, bug fixes, and new content.

And now it's time for the new patch update, League of Legends 13.12 patch notes, bringing new champion buffs, nerfs, and adjustments along with system nerfs and adjustments.

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League of Legends 13.12 patch notes

League of Legends Patch 13.12, the upcoming update, will weaken a number of ADCs and enchanter supports. They are being nerfed alongside other items like Ardent Censer, Bloodthirster, Galeforce, and Imperial Mandate, which causes a greater loss in power overall.

In the League of Legends 13.12 patch notes, devs revealed that along with ADCs being nerfed; Kai'sa, Ashe, and Sivir are receiving boosts, while some top lanes are also receiving some perks. The nerfs' primary targets are Yuumi and Zeri and the ADC and enchanter class are being made less powerful overall, in addition to the nerfs to Yuumi and Zeri. A few frequently used items for the classes, as well as a few mechanisms that favored the bot lane carry, are being nerfed too.

Talking about the LoL 13.12 patch notes, @RiotPhroxzon said, "Buffs are focused at champs that have itemization ear flicks (eg. Kaisa evolves), champs that have been languishing (Sivir, Ryze, Nasus, etc.) Nerfs to Pro staples and soloq overperformers. Ivern looks strong, but no nerfs."

He added, "Item changes are mostly for over/underperforming items from ADC/Supp item changes. We're monitoring Tri Force. Lucian changes are to have him perform better with more supports (other than just Nami) and Rumble changes are to have him perform better in extended engagements."

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League of Legends patch 13.12 Champions buffs and nerfs

The main tools Riot Games uses to optimize the performance of champions in League of Legends are buffs and nerfs. Buffs are improvements that are made to a champion's skills, stats, or mechanics to increase their usefulness and influence on the battlefield. On the other hand, nerfs try to address overpowering or dominant picks that may have been overshadowing alternative options by lowering the power or efficacy of specific champion attributes.

A number of champion buffs and nerfs are included in the upcoming patch, as was already reported, and this time around, a few champions are at the top of the list. Let's first examine the champion buffs added in League of Legends patch 13.12.

LoL Patch 13.12 Champion buffs:

The champions receiving LoL Patch 13.12 buffs are:

  • Ashe
  1. Frost Shot: Bonus damage increased from 115% ⇒ 120%
  2. Volley: Base Damage increased from 10/25/40/55/70 to 20/35/50/65/80
  3. Enchanted Crystal Arrow: AP Ratio Increased from 100% ⇒ 120%
  • Gangplank
  1. Powder Keg (E) Recharge Timer: 18s ⇒ 18/17/16/15/14s
  • Kai'sa
  1. AD/Level: 2 ⇒ 2.6
  • Nasus
  1. Passive Life Steal: 9/14/19% ⇒ 11/16/21%
  2. R Cooldown: 120 ⇒ 120/100/80
  • Oriana
  1. R AP Ratio: 90% ⇒ 95%
  2. R Base Damage 250/350/450 ⇒ 250/400/550
  • Ryze
  1. Passive AP Ratio: 6% ⇒ 10%
  2. E AP Ratio: 45% ⇒ 50%
  3. E Missile Speed: 3500 ⇒ 4000
  • Sivir
  1. AD per Level: 2.8 ⇒ 2.5
  2. Ricochet (W): AD Ratio increased from 25/30/35/40/45% ⇒ 30/35/40/45/50

LoL Patch 13.12 Champion nerfs:

The LoL Patch 13.9 champion nerfs were also made public by the developers, and the list of afflicted champions is rather impressive. The champions who have all been actively pursuing the offensive for some time are the target of the Nerfs.

The Riot developers are attempting to control a number of pro stapes and other solo queues "overperformers" in this update, including top choices like Zeri, Gragas, and Lulu. Milio, a recent rookie, and Yuumi, who has undergone revision, are both up for nerfs.

The champions receiving LoL Patch 13.12 nerfs are:

  • Gragas
  1. Passive Cooldown: 8 ⇒ 12
  • Kha'Zix
  1. Base AD: 63 ⇒ 60
  • Kog'Maw
  1. W% HP Damage: 3.5/4.25/5/5.75 / 6.5% ⇒ 3/3.75/4.5/5.25 / 6%
  • K'Sante
  1. Footwork (E): Cooldown increased from 9/8.5/8/7.5/7 ⇒ 10.5/10/9.5/9/8.5
  • Lulu
  1. Armor: 29 ⇒ 26
  2. P damage: 15-117 ⇒ 9-111
  3. E Shield: 75-215 ⇒ 75-235
  • Milio
  1. Armor: 28 ⇒ 26
  2. Armor Growth: 4.9 ⇒ 4.6
  3. P on-hit damage: 15-35% AD ⇒ 15% AD
  • Rell
  1. Base: Default adaptive force from AD ⇒ AP.
  2. Q Cast Time: 5s ⇒ .4s
  3. Q AP: 70/110/150/190/230 +60% AP ⇒ 60/100/140/190/220 + 60%AP
  4. W1 - Crash Down: Damage from 70/100/130/160/190 +60% AP ⇒ 60/90/120/150/180 + 60%AP
  5. E - Full Tilt:
    1. Damage from 35/50/65/80/95 + 4% Max Health ⇒ 25/35/45/55/65 + 3% Max Health
    2. This cap will only realistically be hit on epics.
      1. ADDED: Percent Damage Cap 150 vs Monsters
  6. Q - Jungle Damage from 300% of base ⇒ 150/220/290/360/430 Bonus Damage to Monsters
  7. W1 - Jungle Damage from 150/200/250/300/350 ⇒ 125/150/175/200/225 Bonus Damage to Monsters
  8. W2 - Jungle Damage from 20/50/80/110/140 ⇒ 55/110/165/220/275 Bonus Damage to Monsters
  9. E - Jungle Damage from 250% ⇒ 100/145/190/235/280 Bonus
  • Yuumi
  1. E Attack Speed Buff: 35% (+ 8% per 100 AP) ⇒ 25 / 27.5 / 30 / 32.5 / 35% (+ 8% per 100 AP)
  2. R Heal per Hit: 35/ 50/65 (+15% AP) ⇒ 25/40/55 (+15% AP)
  • Zeri
  1. Shield Passive removed
  2. Q no longer procs Sheen
  3. MS: 330 ⇒ 335
  4. E Dmg: 0-65% ⇒ 0-85%

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LoL Patch 13.12 Champion adjustments:

In addition to the buffs and nerfs, there will be more changes in terms of Champion adjustments, one of which will have an impact on Lucian's passive. Below is a list of the changes made to champions in the LoL 13.12 patch.


  • Vigilance:
  1. When Lucian is empowered by another Ally, his next 2 basic attacks will deal bonus magic damage. ⇒ When Lucian is healed or shielded by an ally, or when a nearby enemy Champion is immobilized, his next 2 basic attacks will deal bonus magic damage.
  • Base Stats
  1. Base health: 659 ⇒ 625
  2. Health growth: 99 ⇒ 105
  3. Maximum heat: 100 ⇒ 150 (Overheat now at 150)
  4. Overheat duration: 5.25 seconds ⇒ 4
  • P - Junkyard Titan
  1. Bonus attack speed: 20% - 80% linear ⇒ 50% - 130% lvl growth
  2. Monster damage cap: 80 flat ⇒65 - 150
  • Q - Flamespitter
  1. Base damage: 180 - 340 ⇒ 135 - 195
  2. Deals 6% - 10% max HP, capped at 65 - 300 against monsters
  3. Minion damage: 60% - 80% ⇒ 55% - 75%
  • W - Scrap Shield
  1. 60 - 180 + 45% AP ⇒25 - 145 + 25% AP
  2. Shield now scales with 4% max HP
  • E - Electro Harpoon
  1. Heat: 10 ⇒ 20
  • R - The Equalizer
  1. Cooldown: 100 - 70 ⇒ 130 - 80


  • P - Lightslinger
  1. Base magic damage: 14 ⇒ 10
  2. Magic AD ratio: 20% ⇒ 15%
  3. Magic damage is readied when an enemy champ within 1000 units is CC'd

While Rumble appears to need a little more assistance having an impact in prolonged battles, the Riot programmers want Lucian to "perform better with more support".

The team's plans for Rumble and how they plan to enhance him have been revealed on YouTube by Phreak, a former LCS caster who is now a balancing whiz. Also receiving some changes to his passive will be Lucian. The itemization tweaks have made him a very good choice, thus Riot will slightly reduce the effectiveness of his passive.

Additional dev notes:

  • Kaisa AD/lv to hit Q evolve on more first items
  • Ryze E speed aims to fix some cases where E->meleeQ doesn't spread
  • Gragas P CD aims to hit some early sustain to broaden even/losing matchups
  • More Milio damage tradeoffs in exchange for survivability+range
  • Zeri nerfs to be less bound to enchanters.
  • Tri Force was making her spike too hard on 1 item, given her scaling.
  • If she's weak, we'll follow-up, but she's been strong for a while.
  • Q is on a fine line between spell & an attack replacement and we're supporting it as an attack
  • Lucian changes to be viable with more partners (and a nerf to compensate)
  • Rumble changes to extend his combat pattern and make him better against more durable targets
  • With a lot more red buffs active in each game, we're bringing the power down slightly

LoL Patch 13.12 System Buffs and Nerfs

In the same way that the champions have undergone modifications, the system is also undergone changes in LoL Patch 13.12, with some items receiving nerfs and one item receiving an adjustment.

System Buffs

  • Immortal Shieldbow
  1. Life Steal: 7% ⇒ 10%
  • Midlane Gold
  1. -1 Gold per minion kill removed
  • Moonstone Renewer
  1. Echo Heal: 20 - 40% (1-18 ally level scaling) ⇒ 35%
  2. Echo Shield: 30 - 40% (1-18 ally level scaling) ⇒ 40%
  3. Same target Heal bonus: 15 - 30% (1-18 ally level scaling) ⇒ 25%
  4. Same target Shield bonus: 20 - 30% (1-18 ally level scaling) ⇒ 30%
  5. Mythic Passive: 5 Ability Haste ⇒ 5 Heal & Shield Power
  • Phantom Dancer
  1. Attack Speed: 30% ⇒ 35%
  • Statikk Shiv
  1. Energize damage: 80-190 (Level 7-18) ⇒ 100-180 (Level 6-18)

System Nerfs

  • Ardent Censer
  1. On-hit damage: 15-30 (Level 1-18) ⇒ 15
  • Bloodthirster
  1. Price: 3200 ⇒ 3400
  • Galeforce
  1. Attack Damage: 55 ⇒ 50
  2. Active damage: 150-350+ 200% Crit ⇒ 150-350 + 45% bonus AD
  3. This is a nerf until 445 bonus AD
  • Imperial Mandate
  1. Damage 1: 35-75 (Level 1-18) ⇒ 40-60 (Level 8-18)
  2. Damage 2: 70-150 (Level 1-18) ⇒ 80-120 (Level 8-18)
  3. Move Speed: 20% ⇒ 25%
  • Overheal
  1. Shield: 20-300 (Level 1-18) ⇒ 11% Max HP
  2. This is a nerf for marksmen after level 5 and a buff for fighters
  • Rapid Firecannon
  1. Energize damage: 60-140 ⇒ 60
  • Red Buff
  1. Damage: 6+6*Level (12-114) ⇒ 6+4*Level (10-78)
  2. Slow: 10/15/25 ⇒ 10/15/20
  3. Health Regen: 1/3/9% of Max HP ⇒ 1/3/5%

System Adjustments

  • Duskblade with R (Katarina, Samira) Bug fix

Overall nerfs are being applied to the ADC and enchanter classes. Along with a few systems that favored the bot lane carry, several frequently used items for the classes are also being nerfed in LoL 13.12 patch.

League of Legends patch 13.12 skins

In order to accommodate different interests and preferences, Riot Games often publishes a wide variety of skins in its patch updates. Some skins are related to certain occasions or themes, while others could be a part of transient marketing or partnerships with well-known businesses.

Players can anticipate the release of thrilling new skins for their favorite champions in every new League of Legends patch. And for LoL 13.12 patch, Riot is bringing back the popular Shan Hai Scrolls skins.

The champions Bard, Tahm Kench, Kog'Maw, and Lillia all have skins available as part of the LoL Shan Hai Scrolls 2023 skinline.

Riot also shared the new splash art of these skins and a video to showcase them in their new attire.

Shan Hai Scrolls Bard

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Shan Hai Scrolls Bard splash art

Shan Hai Scrolls Tahm Kench

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Shan Hai Scrolls Tahm Kench splash art

Shan Hai Scrolls Kog'Maw

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Shan Hai Scrolls Kog'Maw splash art

Shan Hai Scrolls Lillia

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Shan Hai Scrolls Lillia splash art

Riot will also be revamping the mythic shop in addition to the new LoL Shan Hai Scrolls 2023 skins.

The first champion to be featured in the new mythic skin line, Crystalis Motus, will be the stunning champ, Leona. Even though the Crystalis Motus skin line has a dark and purple color scheme, it still looks amazing and sets itself apart from its forerunner, Ahen Knights.

Crystalis Motus Leona

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Crystalis Motus Leona splash art

League of Legends 13.12 patch release date

Patches for League of Legends are normally released every two weeks. Patch release dates may vary, although they frequently follow a predictable pattern.

The same applies to LoL patch 13.12 as well.

League of Legends patch 13.12 will be made available to users on Wednesday, June 15, 2023. As per the usual time schedule, LoL Patch 13.12 release time will be:

  • 3 AM PT (NA)
  • 5 AM GMT (EUW)
  • 3 AM CET (EUNE)
  • 8 AM KR (Korea)

There can be downtime when the patch begins to roll out and the LoL servers will be disabled for almost 3 hours.

All the details we have regarding the upcoming League of Legends 13.12 patch release and its features have been told. Keep checking back for updates as we will update the post as more details become available.

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