New Sony Patent Might Bring Game-Changing Features to eSports

A new system design patented by Sony suggests that some game-changing features are being planned for the eSports scene.

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New Sony Patent Might Bring Game-Changing Features to eSports

A system designed to include spectators in esports matches was recently patented by Sony Interactive Entertainment.

The patent, titled "Esports Spectator Onboarding," describes a system that allows viewers to affect matches through different kinds of participation. For example, viewers can influence the match either way if they meet certain involvement targets. The impacts the system could produce may be cheering noises that interfered with the audio of the other team, in-game bonuses, or even a death penalty for the "most hated" team.

New Sony Patent Might Bring Game-Changing Features to eSports

A patent application titled 'Esports Spectator Onboarding,' submitted on May 5th, 2023 seems to indicate Sony's goal of enhancing the understanding of casual spectators about eSports. The goal of the invention is to provide interactive real-time features to eSports broadcasts so that viewers can learn about different facets of the games that are being played in a variety of genres.

In other words, it's a system that would let spectators engage with the matches they're watching, enabling them to support their team or cause disruptions for the opposition depending on viewership, inputs, and specific actions.

The 'Esports Spectator Onboarding' is slated to be fully customized, adjusting the experience for every participant based on their interests and preferences, according to the filed patent. 

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Instead of going into the whole technical details of the system, let's take a more simplified look at how it operates.

  • It captures what's happening in the game and how the audience is reacting to create personalized data streams.
  • It offers customized tutorials, mini-games, and different views based on what each viewer likes.
  • Viewers get more choices in how they watch, with different perspectives and interactive elements.
  • It provides real-time help if someone's confused or frustrated, adapting to the difficulty or information level.
  • The system learns from the viewer's reactions and behavior to offer a better experience next time.
  • It uses technology to detect emotions for an even more tailored experience.
  • The system uses gaming servers, public networks, and various devices for streaming and stores information about esports events for reference.
  • It allows viewers to ask for help or react to what's happening using their controllers.
  • Some of its ways to present information include pop-ups, trivia, or games.

In simpler words, this system could transform how people watch esports. It's about giving viewers their own personalized stream based on what they like and how they react while watching. Instead of just watching from a fixed viewpoint, this system lets viewers choose how they watch and even get tutorials or games related to what's happening in the game. It's all about making esports more engaging and educational for viewers.

In order to guarantee that viewers of eSports have an engaging and instructive experience, these onboarding activities may reward participation and update user profiles for future support.

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If executed well, Sony might completely transform the eSports market and draw in an enormous amount of passionate fans, which also highlights how big of a responsibility it is. But there are concerns about fairness, especially in important matches, and the potential for misuse by bots. 

While this idea isn't entirely new, drawing comparisons to audience-interaction models in traditional sports, its implementation in esports could be a game-changer, though it comes with its own set of challenges.

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