Valorant 8.0 Patch Notes - agent and map updates, Outlaw weapon, modes, more

Valorant 8.0 Patch Notes has revealed a slew of new agent and map updates, along with a new Outlaw weapon, upgrades to modes and gameplay, and a lot more.

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Valorant 8.0 Patch Notes

The much anticipated "Defiance" episode of Valorant is almost here. We have all the information you need to know about the Episode 8 Act 1 patch, so check it out if you're curious about what's coming in the Valorant 8.0 patch.

Valorant 8.0 Patch Notes

Though there are already some whispers circulating regarding a possible new agent, this will be the first episode where there will not be a new agent or map in the first act. Nevertheless, VALORANT Episode Eight offers a lot to look forward to, including a number of significant modifications that will be included in the Valorant 8.0 patch.

The Kuronami Skin Bundle, a new weapon called Outlaw, and other modifications are included in the Valorant 8.0 patch. In addition, Icebox—which has been absent from the map rotation for the longest—is making a comeback, taking the place of Haven, along with some updates to the Lotus map.  With the release of the Valorant 8.0 patch, significant modifications are also being made to the female Sentinels of VALORANT, Killjoy, and Deadlock. 

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Valorant 8.0 Patch - Agent Updates

The Valorant 8.0 patch is intended to address some of the weakest aspects of Deadlock's kit since she has consistently ranked near the bottom of pick rates overall. Although the Sonic Sensor still feels a little flimsy overall, being able to relocate it during a game greatly increases the versatility of her kit. The most significant change seems to be the addition of Barrier Mesh, which provides her with more places and scenarios to effectively use while also improving her ability to choke off angles and stall pushes and retakes.

Killjoy's turret has been regarded as one of the most potent tools in the game for far too long. Although it won't be totally eliminated, this modification will lessen its impact. The turret itself should become easier to dodge or counter on the opposing side as a result of this modification, which should force Killjoy players to place their turrets more precisely. 


Continuing in the direction of the previous 7.10 GravNet (C) changes, we're looking to build upon the unique strengths of Deadlock's two other basic abilities: Sonic Sensor (Q) and Barrier Mesh (E).

  • For Sonic Sensor (Q), we're increasing the reliability of the concuss once triggered by shortening its windup time, while also increasing flexibility by allowing you to recall and redeploy it in round.
    • Sonic Sensor (Q)
      • Sonic Sensors are now recallable in round.
      • Sonic Sensor's pickup distance increased 12m >>> 27m
      • Decreased time to concuss once triggered 1.0s >>> 0.5s
      • Decreased time for enemies to destroy Sonic Sensor once triggered 0.65s >>> 0.5s
      • Deadlock and her allies can now hear Sonic Sensor's audio lightly when they are in its area of effect.
  • For Barrier Mesh (E), we increased the max length of the barrier walls to allow it to divide much larger spaces than is possible with comparable utility and make it more reliable at fully blocking chokes when deployed quickly.
    • Barrier Mesh (E)
      • Increased the max length Barrier Mesh walls 6m >>> 10m


The amount of coverage on Killjoy's Turret (E) outshines other defensive recon tools when paired with the Turret's other strengths, such as its autonomous detection and long range vision. Reducing its vision cone should push Killjoy to make clearer choices about what area of the map her Turret will cover, while the Turret's updated visuals should aid you in quickly understanding what areas it will protect.

  • Turret (E)
    • Vision radius reduced 180 degrees >>> 100 degrees
      • Added a representation of the Turret's vision cone on Killjoy's minimap when she is placing the Turret.
      • Added VFX and updated the Turret's animations to communicate the Turret's new vision radius.

Valorant 8.0 Patch - Map Updates

Icebox has returned with new features that will revolutionize gameplay, and Lotus has undergone some significant adjustments as well in Valorant Episode 8 map rotation. In order to provide more predictable fights in Icebox, the hanging container in B Main's pathing has been "simplified." The B Orange walkway that was closest to the kitchen was eliminated, and the parallel pathing on B has also been closed. Additionally, a window has been created on the Kitchen side of Tube, giving defenders a bit more control over Mid.

Some adjustments made to Lotus should benefit defenders. To provide defenders with additional play areas, the portion of A Main close to the breakable door has been opened up. Closed off is the A Hut, although there's a small nook for defenders on the back. More boxes are located close to the main entrance of C Site, and there is greater room on the site itself for planting the spike. Lastly, it now takes ten seconds instead of eight for the rotating doors to fully rotate.

Valorant Episode 8 Map Rotation, Valo Episode 8 Map Rotation, Valorant EP8 Map Rotation, Icebox to replace Haven
Valorant Episode 8 Map Rotation - Icebox may replace Haven


Icebox is back with a few changes to shake up Mid, B Green and B Orange. Our goal with these changes is to add value and impact to Mid for either team controlling it and simplify pathing toward B Site through B Orange and B Green to make fights more predictable.

  • Attacker Side Spawn
    • Storage container has been added on the left side to block line of sight from Attacker Spawn to B Tube.
  • B Green
    • The hanging container in B Green was creating a lot of complexity for both fights on the ground and people boosting up top. Moving the container out of the way should make combat here more manageable.
  • B Tube Exterior
    • We felt that Mid could use more value for either team holding it. We've added a window toward the end of B Tube that overlooks Mid and can see towards A Site and Defender Spawn. It allows Attackers to assert a lot of pressure on rotators and Defenders should be able to hold more space when holding Mid from B Kitchen or Mid Boiler.
  • B Tube Interior
    • Added two boxes stacked flush to the wall.
  • B Snow Pile
    • There were multiple parallel paths leading from Mid to B Site. To reduce timings and create more predictable fights we've removed the B Orange route closest to B Kitchen.
    • Adjusted the snowpile leading up to B Kitchen so you can now silently drop off the boxes.


Attackers have felt fairly overwhelming to Defenders on Lotus. Because of this, we're adding more options by adjusting neutral spaces and making some quality of life updates across the map so that Defenders can better hold sites.

  • A Main
    • More room has been added to A Main along with a set of boxes to give Defenders some more options to fight for A Rubble control.
    • The double stack of boxes outside A Stairs has been changed to non-penetrable to reduce the likelihood of being spammed.
  • A Link
    • More room has been added near the breakable door. It was always a little awkward to fight out of the broken door, but now it should be easier to fight out from inside the connector
  • A Hut
    • A Hut has been closed to help give some more readability to the plant site, making it easier to retake. A cubby has also been added to the back of A Hut for more defender options to hold the site.
  • B Site
    • More room and boxes have been added to B Site to add some defensibility closer to the choke on site.
  • C Site
    • The Spike plant zone and the stairs in C Bend have been adjusted to allow for more diversity of Spike plant locations in C Site.
    • Boxes on the back of site have been adjusted.
  • C Bend
    • More room and boxes have been added in C Main to also add some defensibility closer to the front of Main.
    • Boxes have been added to C Bend along with some extra room to fight from.
  • Rotating Doors
    • Rotating doors now take 10 seconds to fully complete their spin, up from 8 previously. 8 seconds was not enough time to use utility through the doors or fight, and make it through the doors on the same rotation. The extra time should allow for more fights to happen through the doors, and most everyone to get through the door on time.
      • Increased the time it takes for rotating doors to complete their rotation 8s >>> 10s

Doors Refactor

Upgraded the tech behind interactable doors in order to polish some interactions with others and with Agent abilities.

Valorant 8.0 Patch - Outlaw Weapon

The most recent addition to VALORANT's arsenal is Outlaw. Its stats will be in the range of Marshal and Operator, and it will be categorized as a Sniper Rifle. The Outlaw is a semi-automatic sniper rifle that holds a total of 12 slugs in a two-slug magazine. Slugs can be shot quickly one after the other, but not simultaneously.

You can find the detailed Outlaw overview below.

  • Headshot Damage – 238
  • Bodyshot Damage – 140
  • Legshot Damage – 119
  • Fire Rate – 2.75 Rds/Sec
  • Equip Speed – 1.25 Sec
  • Magazine – 2 Rds
  • Zoom – 3.5x
  • Move Speed – 80% (4.32 M/Sec)

Players will be able to purchase the Throwback Pack: Outlaw bundle from the store upon the Outlaw's debut. This bundle includes Ego and Prism skins for the Outlaw. There will be color variations in Prism as well. The total cost of the bundle is 2,230 VALORANT Points.

Valorant 8.0 Patch - General Updates

Now, the Gun Buddy Carousel needs to show up by name in alphabetical order. Hopefully, finding what you're looking for is a lot simpler now!

Valorant 8.0 Patch - Modes Updates

Team Deathmatch

We felt that the Sheriff is overperforming in the Stage 2 weapon ecosystem and, as a result, other load-outs have been pushed to the side. This change aims to allow other weapons to be more viable when in an engagement against a Sheriff.

  • Stage 2 - Sheriff Loadout
  • Heavy Shield >>> Light Shield

Map Rotation

  • All modes (except Team Deathmatch and Custom games) will use the Competitive map rotation.
  • Current rotation: Icebox, Lotus, Sunset, Breeze, Ascent, Bind, Split.

Valorant 8.0 Patch - Premier Updates

A number of significant adjustments brought about by VALORANT Premier improve the competitive environment of the game each season. The changes for this season aren't the biggest ones, though. It can be thought of as quality-of-life improvements that won't significantly alter Premier's format in general.

  • Team Captain Role
    • We've added a secondary management role to rosters called Team Captain. Team Captains can help with team management including inviting and removing team members. Captains cannot delete the team or kick the Team Owner out. Team Owners can promote and demote a Team Captain.
  • Standings
    • You can now view standings in other divisions and for previous Stages of Premier using the drop down menus on the top left of the Standings Tab.
  • Divisions
    • You can now see which division you are seeded into before you play your first match.
  • Playoff Qualification
    • The threshold to qualify for this Stage is back to the standard 675 Premier Score.
  • EMEA Zone Updates
    • We've updated our Zones to support the VCT Challengers League Path to Promotion in

Valorant 8.0 Patch - Gameplay System Updates

VALORANT will enable third-party headgear spatialization software starting with Patch 8.0.

Valorant 8.0 Patch - Bug Fixes


Fixed an issue in the Raw Input Buffer that prevented Windows' mouse settings from respecting the swapping of the primary and secondary mouse keys.

That is all that is there on Valorant 8.0 patch notes. Well, evidently, the Valo Episode 8 Act 1 seems to have a lot to offer to the fans, including a new weapon and some great updates to the gameplay and system. 

Keep visiting for more updates and Valorant news.

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