League of Legends 14.3 Patch Notes - release date, champion buffs, nerfs, skins, more

The official release date for League of Legends Patch 14.3 is set for February 7, and it brings a wealth of updates, including champion buffs, nerfs, skins, and more.

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League of Legends 14.3 Patch Notes

Addressing the balance issues from Patch 14.1, Patch 14.2 tackled problems like Support Item Stacking and introduced various item changes. Now, with LoL Patch 14.3 on the horizon, Riot Games is gearing up for a multifaceted approach to continue refining the game.

League of Legends enthusiasts can look forward to the arrival of a new dragon champion in Patch 14.3, along with changes to Aurelion Sol and a collection of captivating Year of the Dragon skins, all set to grace the February update. Riot Games has shared early LoL 14.3 patch notes, offering players a glimpse into the upcoming changes.

LoL 14.3 Patch Overview

In this update, League of Legends introduces its 167th champion since 2009, a fiery little dragon, marking the first release of the 2024 League season. Alongside the dragon excitement, Riot Games plans a myriad of changes, including numerous champion buffs and nerfs, champion adjustments, and meta-shifting alterations that could refresh Season 14.

Following the Season 14 overhaul, Riot is still looking at a ton of items. These items that are changing include Rod of Ages, Kaenic Rookern, Essence Reaver, and Ghostblade from Youmuu and Seraph's Embrace.

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Along with the changes, we also have new skins. A number of brand-new Heavenscale cosmetics that pay homage to Chinese mythology and the Year of the Dragon will be available to players in Patch 14.3.

LoL 14.3 Patch: Champion Nerfs

According to a recent tweet from @RiotPhroxzon, several champions are in line for nerfs, addressing issues such as weakness and suboptimal item builds. Notable champion nerfs include adjustments to Azir, Brand, Karma, Lillia, Rengar, and Trundle.


  • Base Stats:
    • Health Regeneration: 7 per 5 seconds ⇒ 5 per 5 seconds.


  • Passive – Blaze:
    • Monster Damage: 220% ⇒ 200% (still capped at 80).
  • Q – Sear:
    • Damage: 80/110/140/170/200 (+65% AP) ⇒ 70/100/130/160/190 (+65% AP).


  • Q – Mystic Shot:
    • Damage: 20/45/70/95/120 (+135% bonus AD)(+15% AP) ⇒ 20/45/70/95/120 (+130% bonus AD)(+15% AP).
  • R – Trueshot Barrage:
    • Damage: 350/525/700 (+120% bonus AD)(+90% AP) ⇒ 325/475/625 (+100% bonus AD)(+90% AP).


  • R – Mantra:
    • Q – Soulflare (R + Q combo):
      • Damage: 35/140/245/350 (+70% AP) ⇒ 40/130/220/310 (+50% AP).


  • Passive – Dream-Laden Bough:
    • Magic Damage: 5% (+1.5% per 100 AP) of maximum Health ⇒ 5% (+1.25% per 100 AP) of maximum Health.
  • Q – Blooming Blows:
    • Damage: 35/45/55/65/75 (+45% AP) ⇒ 35/45/55/65/75 (+35% AP).


  • Base Stats:
    • Health: 620 ⇒ 590.
  • Q – Savagery:
    • Damage: 30/60/90/120/150 (0/5/10/15/20% AD) ⇒ 30/60/90/120/150 (0/3.75/7.5/11.25/15% AD).
    • Ferocity Bonus:
      • Damage: 30 – 235 (based on level) (+40% AD) ⇒ 30 – 235 (based on level) (+30% AD).


  • Base Stats:
    • Health: 686 ⇒ 650.
  • Q – Chomp:
    • Damage: 20/40/60/80/100 (+15/25/35/45/55% AD) ⇒ 10/30/50/70/90 (+15/25/35/45/55% AD).

LoL 14.3 Patch: Champion Buffs

Champions that have been consistently strong or have benefited excessively from recent buffs are targeted for nerfs in LoL Patch 14.3. The champions receiving buffs include Nidalee, Pyke, Wukong, Zeri, and Ziggs.


  • Base Stats:
    • Magic Resistance Growth: 1.3 per level ⇒ 1.45 per level.
  • E – Primal Surge:
    • Minimum Healing: 35/50/65/80/95 (+27.5% AP) ⇒ 50/75/100/125/150 (+35% AP).
    • Attack Speed Increase: 20/30/40/50/60% ⇒ 30/40/50/60/70%.


  • Base Stats:
    • Armor: 45 ⇒ 47.
  • Q – Bone Skewer:
    • Mana Cost: 74/78/82/86/90 Mana ⇒ 70/75/80/85/90 Mana.
    • Damage: 100/150/200/250/300 (+60% bonus AD) ⇒ 100/150/200/250/300 (+75% bonus AD).
  • W – Ghostwater Dive:
    • Bonus Movement Speed: 40% (+1.5% Lethality per 1 Lethality) ⇒ 45% (+2% Lethality per 1 Lethality).
  • E – Phantom Undertow:
    • Damage: 100/145/185/225/265 (+100% bonus AD) ⇒ 100/150/200/250/300 (+100% bonus AD).


  • Q – Crushing Blow:
    • Bonus Range: 75/100/125/150/175 ⇒ 135/145/155/165/175.
    • Damage: 20/45/70/95/120 (+45% bonus AD) ⇒ 20/45/70/95/120 (+55% bonus AD).
  • E – Nimbus Strike:
    • Cooldown: 10/9.5/9/8.5/8 seconds ⇒ 10/9.25/8.5/7.75/7 seconds.


  • Base Stats:
    • Attack Damage: 53 ⇒ 56.
  • R – Lightning Crash:
    • Cooldown: 100/85/70 seconds ⇒ 80/75/70 seconds.


  • Base Stats:
    • Armor: 18 ⇒ 21.
    • Armor Growth: 4.5 per level ⇒ 4.7 per level.
  • W – Satchel Charge:
    • Cooldown: 24/21/18/15/12 seconds ⇒ 20/18/16/14/12 seconds.

LoL 14.3 Patch: Champion Adjustments

Certain champions will also undergo adjustments to enhance their mechanics and interactions. Notable adjustments in LoL Patch 14.3 include Aurelion Sol, Corki, Illaoi, Maokai, Shaco, Udyr, Yorick, and Zyra.

Aurelion Sol

  • Q – Breath of Light:
    • Mana Cost per Second: 45 (+5 per rank) ⇒ 30 (+5 per rank).
    • Stacks per Champion Burst: 1 stack ⇒ 3 stacks.
  • W – Astral Flight:
    • Mana Cost: 80 (+5 per rank) ⇒ 50 (+5 per rank)
    • Cooldown: 22 (-1.5 per rank) seconds ⇒ 15 (-1 per rank) seconds.
    • Q Damage Percentage During W: 14% (+1.5% per rank) ⇒ 18% (+2% per rank).
  • E – Singularity:
    • Stacks When Unit Dies In The Black Hole:
      • Champion: 5 stacks ⇒ 2 stacks.
      • Epic Monster: 5 stacks ⇒ 2 stacks.
      • Cannon Minion: 3 stacks ⇒ 2 stacks.
      • Large Monster: 3 stacks ⇒ 2 stacks.


  • Passive – Hextech Munitions:
    • Cooldown Timer: 60 seconds ⇒ 45 seconds.
  • W – Valkyrie:
    • Cooldown: 20/19/18/17/16 seconds ⇒ 20/18/16/14/12 seconds.
    • Mana Cost: 100 ⇒ 80.
    • AP Ratio: 40% ⇒ 60%.


  • Passive – Prophets of an Elder God:
    • Tentacle Range: 802.75 ⇒ 927.75.
    • Tentacle Damage: 10 – 180 (based on level)(+120% AD)(+40% AP) ⇒ 9 – 162 (based on level)(+115% AD)(+40% AP).


  • Base Stats:
    • Mana Regeneration: 7.2 Mana per 5 seconds ⇒ 6 Mana per 5 seconds.
  • Passive – Sap Magic:
    • Healing: 4 – 34 (based on level removed), total health scaling breakpoints increased from 4-12 to 4-13.25 percent.


  • No Longer Replaces Ultimate Hunter Rune With Relentless Hunter Rune
  • Now benefits from Ultimate Effects like Ultimate Ability Haste and such.
  • Empowered Q and R are tagged as Ultimates.
  • Empowered W and E are not tagged as Ultimates.


  • Passive – Shepherd of Souls:
    • Ghouls:
      • Leash Range: 2000 ⇒ 1600.
  • Q – Last Rites:
    • Mana Cost: 25 ⇒ 20.
    • Healing: 10 – 68 health, doubled when below 50% Health (based on levels) ⇒ 10 – 68 health (based on level) (+4-8% based on missing Health)
    • Healing via Q is reduced by 50% on non-Champions.
  • E – Mourning Mist:
    • Cast Time: 0.33 seconds ⇒ 0.25 seconds.
    • Now visually arcs higher.
  • R – Eulogy of the Isles:
    • Mark Proc Cooldown Removed.
    • Mark Damage: 3 – 9% Maximum Health (based on level) ⇒ 2 – 3% Maximum Health (based on level).
    • Mark Monster Damage Cap: 200 – 400 (based on level) ⇒ 100 flat.

LoL 14.3 Patch – Item Adjustments

A substantial number of items will undergo adjustments in LoL Patch 14.3, affecting popular choices like Boots of Swiftness, Collector, Essence Reaver, Guinsoo's Rageblade, and many more, though details are still scarce.

  • Boots of Swiftness
  • Collector
  • Echoes of Helia
  • Eclipse
  • Essence Reaver
  • Guinsoo’s Rageblade
  • Hextech Alternator
  • Hextech Rocketbelt
  • Kraken Slayer
  • Lich Bane
  • Luden’s Companion
  • Malignance
  • Profane Hydra
  • Redemption
  • Sheen
  • Statikk Shiv
  • Stormrazor
  • Stormsurge
  • Stridebreaker
  • Sundered Sky
  • Titanic Hydra
  • Youmuu’s Ghostblade

LoL 14.3 Patch - System Buffs

Some system buffs will target specific items like Archangel’s Staff, Essence Reaver, Guinsoo’s Rageblade, Luden’s Companion, and Malignance, introducing cost reductions, increased ability power, and changes to damage scaling.

Archangel’s Staff

  • Cost reduced from 3,000 to 2,900.

Essence Reaver

  • Coming soon…

Guinsoo’s Rageblade

  • Coming soon…

Luden’s Companion

  • Cost reduced from 3,000 to 2,900.
  • Ability power increased from 90 to 95.
  • Damage per stack changed from 40 (plus eight percent ability power) to 45 (plus four percent ability power).


  • Cost reduced from 2,800 to 2,700.
  • Damage per second reduced from 60 (plus six percent ability power) to 60 (plus five percent ability power).

Rod of Ages

  • Innate health increased from 350 to 400.
  • Innate mana increased from 300 to 400.

Seraph’s Embrace

  • Coming soon…

LoL 14.3 Patch - System and Item Nerfs

Several systems nerfs in LoL Patch 14.3 will impact items such as Collector, Kaenic Rookern, and Youmuu’s Ghostblade, affecting shield scaling, cooldowns, and other attributes.


  • Coming soon…

Kaenic Rookern

  • Shield total health scaling reduced from 20 to 18 percent, out of combat cooldown increased from 12 to 15 seconds.

Youmuu’s Ghostblade

  • Coming soon…


  • Unique – Ever Rising Moon:
    • Maximum Health Damage: 8%/4% (Melee/Ranged) ⇒ 6%/3% (Melee/Ranged).

Hextech Alternator

  • Unique – Revved:
    • Damage: 50 – 125 (based on level) ⇒ 65 (at all levels).

Hextech Rocketbelt

  • Unique – Supersonic:
    • Damage: 125 (+15% AP) ⇒ 100 (+10% AP).

Lich Bane

  • Unique – Spellblade:
    • Base AD Ratio: 100% ⇒ 75%.

LoL 14.3 Patch - System and Item Adjustments

Echoes of Helia

  • Unique – Soul Siphon:
    • Damage Per Shard: 55 ⇒ 45.
    • Healing Per Shard: 20 ⇒ 40.

Kraken Slayer

  • Attack Damage: 40 ⇒ 45.
  • Unique – Bring It Down:
    • Damage: 35 – 85 (based on level)(+65% total AD)(+60% AP) ⇒ 35 – 85 (based on level)(+180% base AD)(+60% AP).

Luden’s Companion

  • Ability Power: 90 ⇒ 100.
  • Unique – Load:
    • Damage Per Stack: 40 (+8% AP) ⇒ 45 (+4% AP).

Statikk Shiv

  • Cost reduced from 3,000 to 2,800.
  • Damage to champions changed from 100-180 to 90 flat.


  • New recipe: Tiamat, Page, Dagger, 700 gold, total cost increased from 3,000 to 3,300.
  • Health increased from 400 to 450.
  • Attack damage reduced from 55 to 50.
  • Cooldown reduced from 20 to 15 seconds.
  • Active now deals 80 percent total attack damage to enemies (still applies slow), passive now deals (40 percent melee/20 percent ranged) total attack damage to nearby enemies (still grants speed on dealing physical damage).

LoL 14.3 Patch: Other Changes

In addition to the above changes, we have some other gameplay and ranked changes, addressing concerns like Bard's tankiness and damage output, ongoing discussions about Crit vs Leth on Marksmen, and monitoring items like Sundered Sky, Hubris, and others. Additionally, ranked issues such as initial placement bugs, tier boundary demotions, and D1/Masters LP gains are being addressed.

While discussing these changes, Phoxron said,


  • Bard is building too tanky right now, while doing a lot of damage. We'll investigate getting him onto some more squishy builds (or if he's building tanky, take a damage tradeoff for that).
  • Meep tuning is pretty difficult on short timelines though, that's something that requires a bit more of a soak time, so expect it the earliest next patch
  • Zeri is receiving changes on top of a rec item change (communicated that poorly y'day)
  • Wukong buffs are targeted at top lane
  • Crit vs Leth on Marksmen are an ongoing discussion. Nothing to share just yet though
  • We're continuing to monitor Sundered Sky, Hubris and other items that seem strong.
  • Sundered sky is receiving some stat adjustments to bring its damage down and health up


Initial Placement Bugs

  • We've been triaging some bugs where some players' MMR is being seeded in the right place for their first ever ranked game, but their visual rank is seeded too high (often Gold).
  • This is leading to situations where the player then gets massive negative LP gains until they drop to Bronze/Silver
  • We think we have a fix though and hope to have it in the next patch

Tier Boundary Demotions

  • Players who lost a lot at tier boundaries and then won are sometimes in states where they have negative LP gains, even with 50% winrate
  • Demotion is still feeling too lenient, so we're going to make it a little less lenient in future patches to address these

D1/Masters LP Gains

  • There are 2% of players here in these specific brackets that are getting negative LP gains, but everyone above should be OK
  • The root cause was due to some unfortunate side effects in our original configurations, there's not much we can do to fix people in this state right now
  • Playing will eventually stabilize you over around 30 games or so and we've pushed a fix to stop it from occurring moving forward, but it will be painful for a bit

LoL 14.3 Patch: ARAM Balance Changes

ARAM mode will witness balance changes, with nerfs to TF, Karma, and Briar, and buffs to Hwei, and Zed. Tentative nerfs are also in place for ARAM-specific items like Malignance, Stormsurge, Sundered Sky, and Hubris.

LoL 14.3 Patch – New Champion Smolder

Smolder is a new ADC champion with dual character dynamics. While adventuring around Summoner’s Rift, Smolder's abilities involve his mother, a larger and more formidable beast. Designed primarily for the bot lane, Smolder might find a place in the mid-lane as well. Here are all of Smolder's abilities:

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Smolder Passive – Dragon Practice

Hitting champions with abilities and killing enemies with Super Scorcher Breath grants Smolder a stack of Dragon Practice. Stacks increase the damage to Smolder’s basic abilities.

Smolder Q – Super Scorcher Breath

Smolder belches flames at his enemies. This ability evolves with stacks, gaining the following:

  • 25: Damages all enemies surrounding the target.
  • 125: Sends explosions behind the target that deal 75 percent of this spell’s damage.
  • 225: Burns the target, dealing max health true damage over three seconds. Enemy champions that drop below a total health threshold while burning are killed instantly.

Smolder W – Achooo!

Smolder lets out an adorable flaming sneeze, damaging and slowing enemies hit. Hitting champions causes an additional explosion.

Smolder E – Flap, Flap, Flap

Smolder takes flight, gaining move speed and ignoring terrain for 1.25 seconds. While flying, Smolder attacks the lowest health enemy.

Smolder R – MMOOOMMMM!

Smolder’s mom breathes fire from above, dealing extra damage and slowing enemies in the center of her fire. Smolder’s mom also heals her son if she hits him.

LoL 14.3 Patch: New Skins - Heavenscale

The Lunar New Year skins, known as Heavenscale, are set to release in Patch 14.3. Featuring skins for Diana, Ezreal (including a Prestige variant), Janna, Kai’Sa, Lee Sin (including a Divine variant), and Master Yi, these skins bring a touch of the mythical to League of Legends.

All of these skins are of 1350 RP and come under the Epic Skins category, except for Prestige Ezreal and Divine Lee Sin.

  • Heavenscale Diana
  • Heavenscale Ezreal
  • Prestige Heavenscale Ezreal
  • Heavenscale Janna
  • Heavenscale Kai’Sa
  • Heavenscale Lee Sin
  • Divine Heavenscale Lee Sin
  • Heavenscale Master Yi

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Heavenscale Smolder splash art

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LoL 14.3 Patch Release Date

League of Legends Patch 14.3 is scheduled for release on Wednesday, February 7, 2024, according to the official patch schedule. As the third patch of Season 14, it signifies one of the 24 planned updates for the year.

The comprehensive changes and additions in the League of Legends 14.3 Patch promise an exciting and dynamic shift in the game's landscape, touching on various aspects, from champion balance to item adjustments and new content additions.

That's all the information we currently have about the League of Legends 14.3 Patch. In the upcoming weeks, its patch notes should be specified and we'll update this post as soon as we find out more.

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