Valorant 6.05 patch notes - agent and gameplay upgrades, Gekko kit updates, bug fixes, more

Valorant 6.05 patch notes including major agent and performance updates, some bug fixes, gameplay upgrades, and more have been shared by the devs.

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Valorant 6.05 patch notes

Recently, players got a new Valorant Oni 2.0 skin bundle along with Patch 6.04 which additionally brought new Agent: Gekko, minor performance upgrades, and some bug fixes in the game.

As they are moving ahead with Episode 6 Act 2, the developers disclosed that the Valo 6.05 Patch notes are brief this time around (only a few Agent tweaks). Additionally, Gekko, who went through some testing previously will get some changes to his kit in Valorant 6.05 update.

The complete VALORANT 6.05 Patch Notes can be found below.

Read More: Valorant 6.04 patch notes - Gekko kit, agent and performance updates, bug fixes, more

Valorant 6.05 Patch - Agent Updates

The Valorant 6.05 patch notes indicated that the upcoming VALORANT patch will focus solely on Agent Gekko, rather than providing minor Quality of Life adjustments to several agent skills.

The only significant or meta-shifting addition in this patch is the new initiator agent from Spain named Gekko, who possesses electric-based skills. The primary component of this Valorant 6.05 patch is this new agent. VALORANT 6.05 Patch Notes:


  • Wingman’s (Q) Plant and Defuse targeting has been improved in order to target higher locations.
  • Audio Improvements
    • Added audio variations for Mosh Pit’s (C) explosions
    • Audio improvements for Dizzy’s (E) plasma blasts, which will help you easily identify if it’s flying towards you or towards an ally while in the air
  • VFX Improvements
    • Added VFX to when Gekko is reclaiming an orb, as well as when the globule reclaim is complete
    • Improved visuals for enemy creature globules
    • Improved performance in Agent Select

Read More: Valorant Episode 6 Act 2 Battle Pass - new skins, sprays, rewards, release date, price

Valorant 6.05 Patch - Performance Updates

Fixed various issues related to player performances:

  • Added “CPU Wait GPU Time” metric to performance settings in order to help players track when their machines are Render Thread bound

Valorant 6.05 Patch - Bug Fixes


  • Fixed a bug where Wingman wasn’t taking melee damage.
  • Fixed a bug where ally Gekko orbs were showing up as white outside of custom Replication.
  • Fixed multiple animation issues across all abilities.
  • Fixed UI on Gekko’s ultimate staying on screen if the round ended while you’re possessing Thrash.
  • Fixed a bug where Wingman wasn’t able to defuse the Spike after using Swap Team command in a Custom game.
  • Fixed a bug where Wingman Spike plant casting allowed him to run too far of a distance if cast in midair.
  • Fixed a bug where damage from Mosh Pit was avoidable while crouch jumping in the pit.
  • Fixed bug where Wingman’s torso wouldn’t trigger Cypher’s Trapwire (C).
  • Fixed a bug where the wrong animation played while casting Wingman.
  • Fixed a bug where Gekko wasn’t able to plant in Spike Rush if Wingman was stopped from planting.
  • Fixed display name of “Mosh Pit” showing up as “Mosh’s Pit”.


  • Fixed a crosshair issue where the Import button is grayed out if the you have 10 or more saved crosshair profiles
    • The maximum number of profiles is still 15.
  • Fixed a bug with damage-over-time area abilities where players could crouch jump to avoid damage.


  • Used Memory performance metric now updates when Total Memory performance metric is disabled.


  • Fixed a bug where in cases of bad platform disconnection, players would appear more than once in the friends list.
  • Fixed a bug where voice tooltips were sometimes incorrectly rendered when turning Party/Team voice chat on and off.
  • Fixed a bug where the invite menu would sometimes flicker.
  • Fixed a bug where unfriending an online player wouldn’t update the count of online friends.
  • Fixed a bug where when a player enables Auto-Reject friend requests, any pending friend requests would still appear. Pending friend requests will now be auto-rejected when this setting is enabled.
  • Fixed a bug where the system notification confirming a sent friend request would sometimes show whitespace.
  • Fixed a bug to add a message notifying players that they will also be banned from playing competitive queue if they currently have a comms ban.

Read More: Valorant Gekko - abilities, release date, teasers, Agent 22 leaks, more

Not only Valorant patch 6.05, but we also got info on the next Valorant PBE patches. It has been revealed that PBE invite frequency has changed. Instead of a singular invite wave going out to a small number of eligible players once every PBE patch, it will now be once every OTHER PBE patch.

This started with the 4.10 patch, and it is expected the next invite wave/chance to join Valo Patch 6.06 is on March 16.

However, it was additionally mentioned that this PBE schedule is subject to change depending on what type of patch is going out and it is not completely set in stone.

Obviously, these changes seem interesting, hence, those who are early waiting to see the Valorant agent abilities changes, bug fixes, and more should hop onto the game now.

Keep visiting for more details that will be coming soon.

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