THE FINALS 3.2.0 Patch Notes - content, bug fixes, UI, weapons, maps, and more

The Finals 3.2.0 patch notes have been released revealing new changes in the content, new bug fixes, UI, weapons, maps, and more.

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THE FINALS 3.2.0 Patch Notes - content, bug fixes, UI, weapons, maps, and more

The most recent update for THE FINALS was released by Embark Studios, and it includes several enhancements and bug fixes to improve the gameplay. This patch fixes a number of problems with the game, including weapon balancing and animation bugs. In addition, Embark Studios has altered Kyoto's building destruction behavior to lengthen battles and facilitate simpler rotations. The developers hope that by making this adjustment, fewer particles will be produced following the collapse of any building.

The main adjustments made in THE FINALS 3.2.0 patch notes are outlined below.

THE FINALS 3.2.0 Patch Notes

Although there are no balance changes included in this update, it contains numerous significant fixes aimed at improving gameplay. Since the last update, which nerfed the Sonar and LH1, some fans feel that the CL-40 was overly weakened. There are also changes requested by fans for the Terminal Attack mode, especially as Cashout is a part of the World Tour. And now this next path is to address these requested features.

The Finals update 3.2.0 patch notes contain more than a dozen important updates and enhancement of the Season 3 player experience is the goal of this release. Here’s a detailed look at the changes and fixes in THE FINALS 3.2.0 patch notes:

Content and Bug Fixes


  • Tweaked inspect animations for carriables so that you can start a consecutive inspect quicker.
  • Fixed an issue where the weapon would be visible while getting revived.
  • Fixed an issue where the players would get stuck in the sword lunge animation.
  • Fixed a bug where players could die without spawning a statue if a teammate immediately started to revive.


Grapple Hook

  • Can no longer attach to surfaces that are out of bounds.

Dome Shield

  • Fixed an issue where the Dome Shield would skip on or bounce off of water surfaces.

Game Modes

Private Matches

  • Disconnected players can now reconnect.
  • Fixed an issue that would cause the game to lock players in a state of accepting an invite.
  • Solo Bank It temporarily removed due to a bug.


  • Fixed an issue where the Cashbox icon would not re-appear after fading away for the first time when in the possession of another team.

Terminal Attack

  • Fixed a bug that caused extraction location names to not be visible at the start of a round.
  • Fixed motion blur being incorrectly forced during the warm-up phase.
  • Fixed an issue where key insertion failed after the hold interaction was complete.
  • Improved the penalty system for delivering sanctions to players who leave the match early.

Power Shift

  • Fixed a bug that made it possible to overtake the platform after the round had ended.


  • Added improvements on cosmetics and distance fields to save memory.


Winch Claw

  • Fixed an issue where players lunging with the Sword could get stuck in a captured state when hit with the Winch Claw.


  • Fixed an issue that caused the spectator camera vignette to play in the drafting screen in Terminal Attack.
  • Fixed the Battle Pass background to prevent it from being cleared when entering the Career screen.
  • Changed the controller input for editing the Player Card to avoid canceling matchmaking.
  • Fixed an issue that caused player score to be cleared for reconnected players.
  • Disconnected players will be hidden in certain squad intro scenes.



  • Fixed an issue where the Dagger’s secondary backstab attack could hit multiple players at once, which was unintended.
    Dev note: Melee weapons' ability to hit multiple targets was a new addition with unintended consequences. Now, we've refined it so that heavy-hitting attacks intended for single targets can't be used to hit multiple people.


  • Fixed an issue where the Sledgehammer’s secondary overhead swing attack could hit multiple players at once, which was unintended.


  • Fixed an issue where the scope glint effect would not be shown at distances over 150m.



  • Tweaked destruction behavior to better support prolonged combat and traversal by making buildings collapse more slowly, break into larger chunks, and debris settle faster
    Dev Note: We felt that Kyoto buildings were a bit too brittle, so we tweaked their destruction behavior to be more sturdy. We will continue to monitor this and apply further changes where necessary.


  • Changed the collision of the see-through curtains so that all projectiles and thrown objects pass through them.


  • Further enhancements to our Aimbot detection system for faster reaction time.

Overall, The Finals 3.2.0 update aims to repair as many issues as possible, whereas the 3.1.0 patch concentrated on game balancing. With the release of version 3.2.0 marking the last day of the ENGIMO Open in World Tour, players can look forward to the next destination at the OSPUZE Expo, featuring new contracts and playing on the Monaco, Las Vegas, and Kyoto maps. These updates are designed to create a more balanced and enjoyable experience across various game modes and maps, ensuring players have a great time in Season 3.

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