Rainbow Six Y7S4 patch notes - operator and game balancing, ADS changes, shooting range updates, more

Rainbow Six Y7S4 patch notes have been shared by the developers, revealing the info on weapon balancing, gadget balancing, and operator balancing changes.

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Rainbow Six Y7S4 patch notes

Over the weekend, Ubisoft released information about what will be included in Year 7, Season 4 of Rainbow Six Siege. The new season, dubbed Solar Raid, will introduce a new operator, a new map, and Phase 3 of the updated Reputation System.

According to Ubisoft, the start of the next season will be on December 6. This season brings with it another new Operator, as was originally promised. Solis, a native of Colombia is the Agent this time.

Along with the addition of this operator, Ubisoft is making significant adjustments to the Cross-Play & Cross Progression, Ranked 2.0, and Shooting Range Improvement. In addition, a new Nighthaven Labs map, a new phase of the Reputation System, Drone Skins, and a new Tactical Battle Pass will all be part of the new Season.

Additionally, the Siege devs elaborated on the modifications coming to the Solar Raid Season Test Server and the reasons why particular adjustments had to be made in the Designer's Notes published on November 22.

Here are the whole Rainbow Six Y7S4 patch notes, which include ADS changes, Zofia & Capitao update, the success of various Operators, Cross-Play & Cross Progression, Ranked 2.0, and Shooting Range Improvement.

Read More: Rainbow Six Operation Solar Raid - Y7S4 operator, new map, release date, system upgrades, leaks

Rainbow Six patch Y7S4 notes - Operator Balancing

Well, apart from system balancing, the developers have also detailed the Operator balancing coming with Rainbow Six Y7S4.

Ace

  • Reduced damage of the AK-12 to 40 (was 45).

Alibi

  • The Prisma will no longer be detected as an enemy when thrown outside of the building.
  • Removed The 1.5x Scope From The MX4 Storm.

Aruni

  • Aruni now has 3 Health and 1 speed (was 2 Health, 2 Speed).

Dokkaebi

  • Dokkaebi now has 1 Health and 3 speed (was 2 Health, 2 Speed).

Echo

  • Echo now has 2 Health and 2 speed (was 3 Health, 1 Speed).

Ela

  • Ela now has 2 Health and 2 speed (was 1 Health, 3 Speed).

Finka

  • Increased the first kick and vertical recoil of the 6P41 on console.

Fuze

  • Reduced damage of the AK-12 to 40 (was 45).
  • Increased the first kick and vertical recoil of the 6P41 on console.

Jackal

  • Increased magazine size of the C7E to 30 (was 25).

Melusi

  • Melusi now has 3 Health and 1 Speed (was 1 Health, 3 Speed).

Mute

  • Mute now has 3 Health and 1 Speed (was 2 Health, 2 Speed).

Nokk

  • Increased vertical and horizontal recoil of the FMG-9 for PC.

Osa

  • Osa now has 3 Health and 1 Speed (was 2 Health, 2 Speed).

Sens

  • Sens now has 1 Health and 3 Speed (was 3 Health, 1 Speed).

Sledge

  • Sledge now has 3 Health and 1 Speed (was 2 Health, 2 Speed).

Smoke

  • Increased vertical and horizontal recoil of the FMG-9 for PC.

Thatcher

  • Thatcher now has 3 Health and 1 Speed (was 2 Health, 2 Speed).

Thunderbird

  • Thunderbird now has 2 Health and 2 Speed (was 1 Health, 3 Speed).

Zero

  • Zero now has 1 Health and 3 Speed (was 2 Health, 2 Speed).

Zofia

  • Zofia now has 3 Health and 1 Speed (was 2 Health, 2 Speed).
  • Increased the first kick and vertical recoil of the LMG-E on console.

Read More: Rainbow Six Siege Solis - release date, loadout, gadgets, gameplay, R6 Y7S4 operator

Rainbow Six patch Y7S4 notes - Game Balancing

Hip Fire

  • Operators now keep the same hip-fire spread in all stances.
  • Movement while ADS
  • Reduced the overall movement speed while aiming down sight, to match the 3 Health Operators.

Progression Bar

  • The progress bar for some hold-input interactions more accurately reflects the amount of time players actually need to hold the input.
  • Affects: Gadget deployment and pick-up.

AMD FidelityFX Super Resolution (FSR) 1.0

  • AMD FSR 1.0 has been added to the Option Menu to allow players to boost their performance or the quality of their graphics in game.
  • Only supported by Vulkan.

Action Reminder Keywords

  • Added keywords (ex: Vault, Deploy, Rappel) next to the action reminders to make it easier for newer players to understand what action they'll perform.
  • These can be deactivated in the HUD options.

Notification Menu

  • The notifications page has been redesigned to improve readability and streamline the interactions.
  • It is now possible to mark a notification as read without deleting it from the page.
  • The Notifications tile in the Player HUB will now also show the number of notifications that are unread, so it is easier to keep track of the new messages.

In-Game Pings and Markers

  • Markers (Pings, Objectives, Runnouts, etc.) now stick to the side of the screen when not in field of view.
  • This should lessen the need to turn around to find a world marker.

Online Custom Games

  • Players can now start an online Custom Game even with one team empty, as long as more than one player is in the lobby.

Map Rotations

  • Added Nighthaven Labs map to Ranked, Unranked, Quick Match, Team Deathmatch, and Newcomer.

Read More: Rainbow Six Siege Grim - release date, loadout, gadgets, gameplay, R6 Y7S3 operator

Rainbow Six patch Y7S4 notes - ADS movement changes

The high-speed operators are speed walking around the area while pointing down sights, and Ubisoft is attempting to impede them. All operators will now walk at the same speed while scoped in thanks to the ADS movement update, acting as one-speed operators.

Detailing the changes, devs stated, "To rebalance the relationship between Operator speed and health, all Operators now move at the same speed while aiming down sights. Previously, slow Operators were at a disadvantage because one headshot eliminates them regardless of health, and many Operators are faster than them in firefights. This change aims to level out the playing field because speed no longer brings an advantage to ADS."

Rainbow Six patch Y7S4 notes - System Changes

New Tactical Battle Pass

Battle Pass has evolved from its linear system into one with branching paths. Now you can plan your progression and get the rewards you want faster. No matter which path you take first, you'll still be able to unlock all the tiles and complete your Battle Pass.

  • Play matches to level up your Battle Pass and earn Battle Tokens and Breach Charges.
  • Use your Battle Tokens to unlock tiles in any direction to get the rewards you want faster (1 Token unlocks 1 tile).
  • Use Breach Charges to unblock Breath Paths and open up shortcuts to new rewards (1 Breach Charge unblocks 1 Breach Path).

All tiles contain Battle Pass exclusive cosmetic rewards or Alpha Packs, Bravo Packs, Renown Boosters, Battle Point boosters and R6 credits. Premium Pass holders get a reward from every tile alongside additional bonuses.

Shooting Range Improvement

New to the Shooting Range this season are the Shooting Records. These records track every weapon and attachment that a player has tested, so they can compare the recoil patterns and damage of different loadouts from the comfort of a single menu.

Players can access their Shooting Records in the Shooting Range by pressing the same input used for the Scoreboard.

Drone Skins

After many late nights in the workshop, drone skins are ready to see the light of day! Skins will start rolling out for the various Operator drones, allowing players to personalize their favorite machines. New menu options are being added to access this customization.

Season Weapon Skins

This season, Operation Solar Raid will uncover flashy new additions for your seasonal skin collection. Acquiring the Ardent Glow Bundle will unlock the Piercing Rays weapon and attachment skins, as well as the Lucent Reflector charm. The seasonal weapon skin will be released at season launch and is available for purchase throughout the season. Once unlocked, it remains in your inventory indefinitely and can be applied to all available weapons.

Read More: Rainbow Six Siege Sens - release date, loadout, gadgets, gameplay, R6 Y7S2 operator

Rainbow Six patch Y7S4 notes - Cross-Play & Cross Progression

Operation Solar Raid sees the launch of cross-play and cross-progression which will allow for matchmaking between all consoles as well as between PC and streaming platforms. This feature will also allow for unified progression and inventory, letting you share your progress, in-game currencies, and items across all platforms.

When discussing the Cross-Play & Cross Progression, the devs remarked, "Now you can log into your Ubisoft Connect account and get your content no matter where you want to play from. With cross-progression, your progress, currencies, and items are shared across all platforms. Additionally, your Ubisoft Connect account will get 1 free Alpha Pack."

Rainbow Six patch Y7S4 notes - Reputation System

The final stage of Ubisoft's Reputation System updates is being implemented across both platforms in R6 Y7S4.

When R6 Operation Solar Raid launches, the Reputation System will receive an important update. For the first time, players will be able to see their Reputation Standing and get more information on the active penalties linked to their accounts.

Revealing all the changes to R6 Reputation System, the devs detailed the following:

  • REPUTATION SECTION CHANGES

The Reputation section now shows a player's Reputation Standing in addition to active Reputation Penalties, such as Reverse Friendly Fire and Muted Text Chat.

  • HOW IT WORKS GUIDE

We've added a How it Works guide to the Reputation section for quick access to information on the Reputation system. This guide also outlines some potential positive or negative impacts that Reputation Standings could have in the full release.

  • REPUTATION TILE UPDATE

The Reputation tile on the Home section is being updated to show a player's Reputation Standing in addition to active Reputation Penalties. Players can continue to use this tile to access the Reputation section.

Read More: Rainbow Six Siege Thorn - loadout, gadgets, gameplay, release date, more

Rainbow Six patch Y7S4 notes - Ranked 2.0

R6 Operation Solar Raid will provide the typical slew of battle passes and aesthetics, but a new ranking system is also on its way.

The devs revealed that Rainbow Six Y7S4 also sees big changes coming to the ranking system with Ranked 2.0 as they have added a new rank and implemented some changes to progression.

The following are the new elements of Rainbow Six Ranked 2.0:

  • Your rank is no longer decided by your MMR, but by how many Rank Points you win or lose after every Ranked match.
  1. Each rank now has five divisions, and each division requires 100 Rank Points to advance to the next.
  2. A new rank called Emerald has been added between Platinum and Diamond.
  • With MMR split off from your rank, it's now being called skill. While it no longer decides your rank, it does determine how quickly you rank up.
  1. Skill is a hidden value for all playlists and will carry over from season to season.
  2. No more placement matches for Ranked because only your rank resets, not your skill rating.
  3. Squad MMR restriction is no more, and players can Squad up with any of their friends. A new algorithm will adapt matchmaking, no matter the variation in skill among Squadmates.
  4. MMR adjustments or resets due to cheating are now adjustments to your Rank Points or reset to your rank.
  • Lastly, Ranked is getting a revamped reward system.
  1. Players get 1 reward for every rank division achieved throughout the season.
  2. Rewards are granted at the end of each season.

A number of well-known Operators will undergo significant adjustments in Season 4 of Rainbow Six Siege Year 7, along with other improvements to the game's system.

Hence, the most recent upgrade looks quite promising. On December 6, be sure to verify these changes on game consoles for yourself.

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