Valorant 6.02 patch notes - gameplay system changes, weapon updates, bug fixes, more

Valorant 6.02 patch notes including major system gameplay changes, minor weapon upgrades, some bug fixes and more have been shared.

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Valorant 6.02 patch notes

Recently, players got a new Valorant Luna skin bundle along with Patch 6.01 which additionally brought some major map updates, quality-of-life improvements, and some bug fixes in the game.

As they are moving ahead with the Episode 6 Act II release, the developers disclosed that the Valo 6.02 Patch notes are focused on a few Agent tweaks, system upgrades, and bug fixes. Additionally, Lotus map, which got some buffs in 6.01, will again receive changes in this 6.02 update.

The complete VALORANT 6.02 Notes can be found below.

Read More: Valorant Luna skin bundle - release date, price, first look, animation, leak

Valorant 6.02 Patch - Gameplay System changes

This Valorant 6.02 patch mainly focuses on gameplay enhancements and a new way to deal with players' disruptive behavior in-game. The slight adjustment to the Gameplay Systems is meant to lessen the influence that the networking setup of another player has on your game.

When a player fires a shot, it takes time for the input to reach the server. To prevent you from needing to lead your shots, VALORANT implements server rewinding. When the server determines the outcome of a shot, it rewinds character positions around the bullet to match their locations at the time when the shot was initially fired. Finding the right limit for a max rewind amount is important for reducing cases of anyone feeling like they need to lead shots, or that they can still be shot after safely repositioning themselves.

When we launched the game, the max rewind value was set to 200 ms based on what we deemed as acceptable networking conditions (factoring in some amount of additional input/processing latency) to play VALORANT. Based on player data since launch, we’ve determined that this value is too high for the networking conditions experienced by most of you.

  • Adjusted max server rewind limit down to 140 ms from 200 ms.
    • If you only play in games where everyone’s ping is low, you shouldn’t even notice this change. In other cases, the impact of this change will be subtle, and most of you won’t notice the difference. That being said, we expect to see the following changes in gameplay patterns:
      • Playing against players with high ping should feel less like you’re getting shot after moving behind cover by a bullet fired earlier
      • Players playing with high ping may start to experience hit registration inaccuracy
  • These behaviors already exist in VALORANT, but we are shifting the needle for what we consider “high ping” to be less generous. We hope that this change reduces the frustration players feel when playing against high-ping players and continues to minimize the impact of networking conditions on gameplay.

Read More: Valorant Agent 21 - Harbor, abilities, release date, teasers, leaks, more

Valorant 6.02 Patch - WEAPON UPDATES


We feel that the Stinger is overperforming at medium to long-range engagements at its price point. Force buying Heavy Armor and Stingers on both rounds 2 and 3 was too effective and lacked the appropriate nuance and economic tradeoffs. We hope that players can occasionally still access this strategy granted they have the credits to do so.

  • Cost increased 950 >>> 1100
  • Damage fall-off changed:
    • Previously:
      • 27 damage per bullet (0 - 20m)
      • 25 damage per bullet (20m+)
    • Now:
      • 27 damage per bullet (0 - 15m)
      • 23 damage per bullet (15m+)

Valorant 6.02 Patch - SOCIAL UPDATES

  • Voice Evaluation Beta (North America/English-only)
    • Last year we began a background launch of the Riot Voice Evaluation (RVE) in North America. RVE will now move into a limited beta phase that will enhance our behavioral reports data collection capabilities and improve the impact of our comms-related behavioral interventions.

Read More: Valorant 6.01 patch notes - map updates, gameplay system changes, bug fixes, more

Valorant 6.02 Patch - Bug Fixes

  1. Potentially fixed bug with KAY/O’s Zero/point (E) not showing the correct enemies that it has suppressed (please let us know if you see further issues here)
  2. Pathfinding has been improved on Raze’s Boom Bot (C) when chasing an enemy. It can now more consistently jump up small heights and will do so with smoother movement
  3. Fixed a bug with Boom Bot (C) getting stuck in a wall and rapidly shaking while making a loud noise. It will now bounce off the wall per usual
  4. Fixed a bug where Yoru’s Fakeout (C) could get stuck in mid-air in various locations
  5. Fixed bug where Cypher’s Neural Theft (X) would only reveal one time if he had been killed or the round had changed during a previous cast
  6. Fixed a bug where Cypher’s Neural Theft (X) reveals would be interrupted when he was killed after it had been deployed
  • MAPS
  1. Players will no longer make footstep audio when dropping from the Lotus B site platform to the fountain
  2. Lotus door volume has been lowered further (we lowered in 6.01 as well) during the rotation phase
  3. On Lotus, players next to each other while rotating door…rotates should feel smoother
  4. On Lotus, fixed an issue where players were spawning on the wrong side of barrier near C site if standing on rotating door at round end
  5. On Fracture, fixed a bug where the “Paul Delmann” badge could be stuck on the screen after Buy Phase ends
  1. Fixed an issue where Frenzy and Bulldog reload audio is quieter than other weapons in third person
  1. Fixed a bug that caused voice chat to no longer function when disconnected from the internet for less than 60 seconds
    1. If the internet is disconnected for 60 seconds or less, you will be able to reconnect to voice chat without having to relaunch the game.

Read More: Valorant Lotus - Episode 6 map, release date, name, layout, leaks, more

Not only Valorant patch 6.02, but we also got info on the next Valorant PBE patches. It has been revealed that PBE invite frequency has changed. Instead of a singular invite wave going out to a small number of eligible players once every PBE patch, it will now be once every OTHER PBE patch.

This started with the 4.10 patch, and March 10 has been announced as the date of the next invite wave/chance to join Valo Patch 6.03. However, it was additionally mentioned that this PBE schedule is subject to change depending on what type of patch is going out and it is not completely set in stone.

Obviously, these changes seem interesting, hence, those who are early waiting to see the Valorant gameplay system changes, bug fixes, and more should hop onto the game now.

Keep visiting for more details that will be coming soon.

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