Valorant 5.12 patch notes - agent abilities changes, gameplay system and weapon upgrades, bug fixes, more

Valorant 5.12 patch notes including major Agent abilities changes, gameplay system updates, weapon upgrades, some bug fixes and more have been shared on the PBE server.

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Valorant 5.12 patch notes

Recently, players got a new Valorant Abyssal skin bundle along with Patch 5.10 which additionally brought some major Cypher Buff, minor agent abilities changes, and some bug fixes in the game.

Agent abilities adjustments are the main topic of the 5.12 PBE Patch Notes. To make the Chamber and Brimstone better suited for team plays, Riot is making some significant adjustments to them. Some gameplay system and weapon updates are also being made by Riot in addition to these significant upgrades. In the 5.12 PBE, a few bug fixes for Viper and Sova is also evaluated.

The complete VALORANT 5.12 PBE Notes can be found below.

Read More: Valorant Episode 6 map - Ohio, release date, name, layout, Jam leaks, more

Valorant 5.12 Patch - Agent changes

The VALORANT character design team is constantly discussing the state of the Agent meta and wanted to make some changes to sharpen some of our Agents and role definitions.

Riot Games made the decision to boost the ante with the subsequent patch after a great 5.10 update. As a result, Chamber, a beloved agent, is finally receiving some long-overdue upgrades in VALORANT PBE version 5.12. His entire arsenal is receiving some major changes.

Brimstone received small nerfs on the other side that will bring him more in line with other controllers. This PBE patch includes bug patches and quality-of-life enhancements in addition to Chamber and Viper.

Read More: Valorant Abyssal skin bundle - first look, weapon skins, price, release date, leaks

Valorant 5.12 Patch - AGENT UPDATES

  • CHAMBER

It has been made known that the Chamber will undergo significant changes with the Valorant 5.12 patch. Massive changes will be made to all of his skills. While Chamber's Headhunter and Tour De Force will get severe nerfs, his Rendezvous and Trademark will undergo entire changes.

  • Headhunter (Q)
    • Updated Stability Curve
      • Spread increased after 2nd bullet, when spamming. This is explicitly meant to reduce low-precision body-shot spam as an effective combat measure at range.
  • Rendezvous (E)
    • Chamber now places a single anchor that can be teleported to while inside its range
      • Radius increased 7.5m ⇒ 13m
    • Removed teleport activation height restriction
      • You can teleport to the Anchor while on different verticality so long as you are within its radius.
    • Increased weapon equip time after teleporting 0.4s ⇒ 0.7s
      • Headhunter is unaffected by this change.
    • Destroying Rendezvous teleport anchor now disables it for the remainder of the round, instead of being placed on a cooldown.
    • Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting.
    • Health decreased 80 ⇒ 50
  • Trademark (C)
    • The trap is now range restricted
      • Trademark will disable when Chamber moves out of range, and reactivate once he is inside.
    • Can now be recalled mid-round without line of sight
    • 30s cooldown on recall
    • Destruction remains permanent
    • Initial Arm Time increased 2s ⇒ 4s
    • Health Increased 1 ⇒ 20
  • Tour De Force (X)
    • Fire rate decreased by 57.5%
  • Slow
    • This applies to both Trademark and Tour De Force
      • Reduced duration 6s ⇒ 4s

Read More: Valorant Agent 21 - Harbor, abilities, release date, teasers, leaks, more

While Chamber is receiving the major change, devs have detailed a few other Agent changes as well, stating, "We raised the health of 1hp destructible so they are not instantly vaporized—but may still be destroyed by one-shot in most circumstances. Affect-over-time area abilities (like Brimstone's Incendiary and Viper's Snakebite) now damage enemy utility (learn more in the Gameplay Systems Updates)."

The following are the Valorant 5.12 Agent kit changes:

  • Breach
    • Rolling Thunder (X)
      • Ultimate Points increased 7 ⇒ 8
  • Cypher
    • Trapwire (C)
      • Health increased 1 ⇒ 20
  • Fade
    • Prowler (C)
      • Health decreased 100 ⇒ 60
  • Harbor
    • High Tide (E)
      • Duration increased 12s ⇒ 15s
    • Cascade (C)
      • Duration increased 5s ⇒ 7s
  • KAY/0
    • ZERO/POINT (E)
      • Health increased 1 ⇒ 20
    • NULL/cmd (C)
      • Ultimate points increased 7 ⇒ 8
  • Killjoy
    • Lockdown (X)
      • Health increased 150 ⇒ 200
    • Nanoswarm (C)
      • Health increased 1 ⇒ 20
  • Omen
    • Paranoia (Q)
      • Cost decreased 300 ⇒ 250
  • Phoenix
    • Blaze (C)
      • Cost decreased 200 ⇒ 150
  • Raze
    • Boom Bot (C)
      • Health decreased 100 ⇒ 60
    • Blast Pack (Q)
      • Health increased 1 ⇒ 20
  • Sage
    • Barrier Orb (C)
      • Fortify delay increased 3.0s ⇒ 3.3s
    • Healing Orb (E)
      • Self heal total amount decreased 60HP ⇒ 30HP
      • Ally heal total amount increased 60HP⇒ 100HP
  • Sova
    • Recon Bolt (E)
      • Health increased 1 ⇒ 20
  • Skye
    • Trailblazer (Q)
      • Cost increased 250 ⇒ 300
    • Regrowth (C)
      • Cost decreased 200 ⇒ 150
  • Viper
    • Viper’s Pit (X)
      • Smoke integrity regen time 5.0 ⇒ 25.0
      • Max time out of smoke decreased 15.0 ⇒ 8.0
      • Ultimate points required 7 ⇒ 8
  • Yoru
    • Gatecrash (E)
      • Health decreased 100 ⇒ 60
      • Cost decreased 200 ⇒ 150

Read More: Valorant Give Back 2022 skin bundle - first look, release date, price, variant, leaks

Valorant 5.12 Patch - Gameplay System Update

Assist Tail Tuning

Assist tails are the “grace period” duration after a debuff has expired where a player will still be awarded an assist for debuffing the killed target.

  • Concuss, Nearsight, Detained
    • Assist tail increased 2s ⇒ 3s
  • Exiting Smokes
    • Assist tail increased 1s ⇒ 2s
  • Slow
    • Assist tail increased 1s ⇒ 2s
  • Suppression
    • Added new 3s assist tail

Damage Interaction Updates

  • Abilities that output damage will now universally damage enemy objects that can be damaged. Exceptions are made for Skye Trailblazer & Cypher Trapwire that only deal damage to players.
    • We want to ensure that abilities are interacting in a consistent manner across the board. We want you to spend time thinking about how to approach utility in-game, rather than wondering if you can in the first place.

Brimstone

  • Incendiary now damages:
    • Killjoy Nanoswarm
    • Killjoy Alarmbot
    • Killjoy Lockdown
    • Cypher Trapwire
    • Raze Blast Pack
    • Sova Recon Bolt
    • Reyna Leer
    • Sage Barrier Orb
    • KAY/0 Knife
    • Chamber Trademark
    • Chamber Rendezvous
    • Fade Prowler
  • Orbital Strike now damages:
    • Chamber Rendezvous

Phoenix

  • Hothands bow damages:
    • Cypher Trapwire
    • Killjoy Nanoswarm
    • Killjoy Alarmbot
    • Killjoy Lockdown
    • Raze Blast Pack
    • Reyna Leer
    • Sage Barrier Orb
    • Sova Recon Bolt
    • Fade Prowler
    • KAY/0 Knife
    • Chamber Trademark
    • Chamber Rendezvous
  • Blaze now damages:
    • Cypher Trapwire
    • Killjoy Nanoswarm
    • Killjoy Alarmbot
    • Killjoy Lockdown
    • Raze Blast Pack
    • Reyna Leer
    • Sage Barrier Orb
    • Sova Recon Bolt
    • Fade Prowler
    • KAY/0 Knife
    • Yoru Fakeout
    • Chamber Trademark
    • Chamber Rendezvous

KAY/0

  • FRAG/MENT: KAY/0 now has a voiceover that tells his allies the number of enemies suppressed when the knife hits.
  • ZERO/POINT now damages:
    • Fade Prowler

Killjoy

  • Nanoswarm now damages:
    • Cypher Trapwire
    • Killjoy Nanoswarm
    • Killjoy Alarmbot
    • Killjoy lockdown
    • Raze Blast Pack
    • Reyna Leer
    • Sage Barrier Orb
    • Sova Recon Bolt
    • Chamber Trademark
    • Chamber Rendezvous
    • Fade Prowler
    • KAY/0 Knife

Raze

  • Blast Pack
    • Now damages:
      • Fade Prowler
  • Paint Shells
    • Now damages:
      • Fade Prowler

Sova

  • Shock Bolt
    • Now damages:
      • Fade Prowler
  • Hunters Fury
    • Now damages:
      • Raze Satchel
      • Reyna Leer
      • Fade Prowler
      • Chamber Rendezvous

Viper

  • Snakebite
    • Now damages:
      • Cypher Trapwire
      • Killjoy Nanoswarm
      • Killjoy Alarmbot
      • Killjoy lockdown
      • Raze Blast Pack
      • Reyna Leer
      • Sage Barrier Orb
      • Skye Seekers
      • Sova Recon Bolt
      • Chamber Trademark
      • Chamber Rendezvous
      • Fade Prowler
      • KAY/0 Knife

Valorant 5.12 Patch - Damage Multiplier Updates

The devs have decided against using damage multipliers because damage-over-time area abilities are now useful for all damage types. These abilities deal area damage spread out over a big area and deal a lot of damage over their time. To prevent the instantaneous annihilation of enemy utility and to guarantee abilities with larger health, like Sage Barrier Orb, maintain their pertinent impact, we have decreased their non-player output to 50% of basic damage.

Breach

  • Aftershock now deals 250% ⇒ 100% damage to non-players

Brimstone

  • Incendiary now deals 100% ⇒ 50% damage to non-players

KAY/0

  • Fragment now deals 250% ⇒ 100% damage to non-players

Killjoy

  • Nanoswarm now deals 100% ⇒ 50% damage to non-players

Phoenix

  • Hot Hands now deals 100% ⇒ 50% damage to non-players

Raze

  • Blast Pack now deals 1200% ⇒ 250% damage to non-players
  • Paint Shells now deals 100% ⇒ 250% damage to non-players
  • Boom Bot now deals 100% ⇒ 250% damage to non-players

Viper

  • Snake Bite now deals 100% ⇒ 50% damage to non-players

Read More: Valorant 5.10 patch notes - agent updates, gameplay system changes, bug fixes, more

Valorant 5.12 Patch - Allied Ability Damage Immunity

The following abilities are now immune to allied damage:

Chamber

  • Rendezvous
  • Trademark

Cypher

  • Spycam

Fade

  • Prowler
  • Haunt

KAY/0

  • ZERO/POINT

Killjoy

  • Alarmbot
  • Lockdown

Raze

  • Blastpack
  • Boom Bot

Skye

  • Seekers
  • Trailblazer

Sova

  • Owl Drone
  • Recon Bolt

Yoru

  • Gatecrash
  • Fakeout

Valorant 5.12 Patch - Weapon Updates

Spectre

  • Added a third damage range to the Spectre and updated distances. New distances and body shot damage are:
    • 0-15m, 26 damage.
    • 15m-30m, 22 damage.
    • 30m+, 20 damage.
  • For reference, the old ranges and damages were:
    • 0-20m, 26 damage.
    • 20m+, 22 damage.

Valorant 5.12 Patch - Bug Fixes

  • Fixed an issue where Phoenix would not be decayed by Viper for a short period after dying during Run It Back while decayed.
  • Fixed an issue where Cypher wasn’t able to place Trapwires on the glass panels by the yellow crate on Icebox.
  • Fixed a bug where enemy Spycams or Turrets could trigger Cypher’s Trapwires.
  • Fixed a bug where enemy knives could not damage Chamber’s Rendezvous teleport anchor.
  • Fixed a bug where Boom Bot would explode on contact with Yoru’s Gatecrash beacons.

Not only Valorant patch 5.12, but we also got info on the next Valorant PBE patches. It has been revealed that PBE invite frequency has changed. Instead of a singular invite wave going out to a small number of eligible players once every PBE patch, it will now be once every OTHER PBE patch.

This started with the 4.10 patch, and as per the given info, the date of the next invite wave/chance to join Valo Patch 6.0 on January 6.

Read More: Valorant Agent 18 Neon - release date, abilities, trailer, more

However, it was additionally mentioned that this PBE schedule is subject to change depending on what type of patch is going out and it is not completely set in stone.

The PBE is still going on. There have been no new changes to the Patch Notes 5.12 PBE as of yet. We'll update you as soon as we learn of any changes to the upcoming Patch Notes 5.12 PBE.

Obviously, these changes seem interesting, hence, those who are early waiting to see the Valorant agent abilities changes, bug fixes, and more should keep their eyes on the official announcement as Valorant patch 5.12 is set to release soon.

We'll keep you up to date on the latest Valorant news so, keep visiting for more details.

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